Virtual simulation system and method of antagonistic event with net based on three-dimensional multi-image display
A virtual simulation and adversarial technology, applied in stereo systems, indoor games, electrical components, etc., to achieve the effect of real interaction, improving fun, saving projection area and cost
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[0044] The present invention will be further described below in conjunction with the accompanying drawings and embodiments.
[0045] figure 1 Shown is the principle of shutter 3D (time-division) technology. The display first provides the viewer with a picture viewed by the left eye. At this time, the shutter glasses will block the viewer's right eye synchronously by making the right lens "blacken" (opaque). Then, the display quickly switches to the next frame, which is the frame for the right eye. At this time, the shutter glasses will block the left eye of the audience. This switching process is very fast, reaching at least 120 times per second (that is, the fast refresh rate of the display is at least 120Hz), and the audience cannot perceive this left and right switching. In this way, according to the persistence of vision and imaging principles of the human eye, the audience can watch stereoscopic images through the 3D shutter glasses.
[0046] figure 2 Shown is the p...
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