Virtual camera and real camera switching system and method
A technology for virtual cameras and video cameras, applied in the field of digital video and television special effects processing, can solve the problems of inability to shoot virtual scenes, limited field of view, etc., and achieve the effect of making up for limitations, widening the field of view, and improving the degree of freedom
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Embodiment 1
[0028] This embodiment is a system for switching between a virtual camera and a real camera, such as figure 1 shown. This embodiment includes: a real camera connected to a synthetic rendering server, the real camera is connected to a chroma keyer, the synthetic rendering server is connected to a virtual camera controller, and the synthetic rendering server is provided with a real camera A virtual camera connected to a virtual camera controller, the virtual camera is connected to a compositing device, the compositing device is connected to the chroma keyer, and a foreground connected to the compositing device is also provided in the composite rendering server Generation means, background generation means, and output means.
[0029] The composite rendering server is used to render the virtual foreground, virtual background, etc. in the virtual scene into pictures according to the state of the virtual camera, and superimpose and synthesize with the pictures taken by the real cam...
Embodiment 2
[0036] This embodiment is an improvement of the first embodiment, and is a refinement of the first embodiment about the virtual camera controller. The peripheral device controlled by the virtual camera controller in this embodiment is one of a keyboard, a mouse, a touch screen or a joystick.
[0037] The most convenient way to operate the virtual camera and the real camera is to use the joystick, but in some operations, various virtual keys on the screen can be used to control the virtual camera, such as: the host operates on the touch screen at the scene. Similarly, using the mouse can achieve more convenient display of virtual objects in some cases, such as directly jumping to a specific viewing angle, or letting the camera move along a preset path.
Embodiment 3
[0039] This embodiment is an improvement of the first embodiment, and it is a refinement of the implementation of the virtual camera in the first embodiment. There can be one or more virtual cameras, one of which is the current main virtual camera, and the main virtual camera can be virtualized The designation and change of the camera controller can also be designated and changed by the virtual camera parameter generating device, and the parameters of the main virtual camera are sent to the compositing device for image rendering and compositing.
[0040] In this embodiment, multiple virtual cameras are preset in the virtual space. On the one hand, it can be more smoothly connected with multiple real cameras that may be set in the studio; on the other hand, each virtual camera can use lens parameters with different characteristics, such as There can be wide-angle lenses, ordinary lenses, macro lenses, etc. Each lens has a different rendering effect on the virtual scene, which fu...
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