Method for approximately drawing soft shadow of three-dimensional scene
A three-dimensional scene, soft technology, applied in the field of computer three-dimensional graphics rendering
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[0044] In order to make the features and advantages of the present invention clearer, the present invention will be further described below in conjunction with specific examples.
[0045] In this embodiment, the CPU of the computer system selects Intel(R) Xeon(R) CPU E3-1225 v33.20GHz, the memory selects Kingston 8GB DDR3 1333, and the disk selects Buffalo HD-CE 1.5 TU2; the computer operating system selects Windows 7, The software programming tool uses VC++2010.
[0046] The object of the present invention is to provide a method for approximately rendering soft shadows in a three-dimensional scene. This method requires that the surfaces of all geometric objects in the 3D scene are of the Lambertian diffuse reflection type. Such as figure 1 As shown, the 3D scene is illuminated by a plane light source, p 1 and p 2 are two adjacent visible scene points, p 1 and p 2 There is partial occlusion with the plane light source, so p 1 and p 2 are in the penumbra; figure 2 As ...
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