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Network adaptive latency reduction through frame rate control

A network delay and frame rate technology, applied in image communication, transmission system, selective content distribution, etc., can solve problems such as limiting video game selection, achieve stable delay experience, optimize network delay, and reduce power consumption level Effect

Inactive Publication Date: 2014-07-02
NVIDIA CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Unfortunately, this also limits the user's choice of those video games and may prevent users from accessing a richer library of software entertainment

Method used

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  • Network adaptive latency reduction through frame rate control
  • Network adaptive latency reduction through frame rate control
  • Network adaptive latency reduction through frame rate control

Examples

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Embodiment Construction

[0019] Reference will now be made in detail to embodiments of the claimed subject matter for managing applications to avoid low and / or compromised bandwidth in cloud data centers, examples of which are illustrated in the accompanying drawings. While the claimed subject matter will be described in conjunction with the disclosed embodiments, it will be understood that they are not intended to be limited to these embodiments. On the contrary, the claimed subject matter is intended to cover alternatives, modifications and equivalents as may be included within the spirit and scope of the appended claims.

[0020] Furthermore, in the following detailed description of the claimed subject matter embodiments, numerous specific details are set forth in order to provide a more thorough understanding of the claimed subject matter. One of ordinary skill in the art will recognize, however, that claimed subject matter may be practiced without these specific details. In other instances, well...

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Abstract

Novel solutions are provided for consistent Quality of Service in cloud gaming system that adaptively and dynamically compensate for poor network conditions by moderating rendered frame rates using frame rate capping to optimize for network latency savings (or surplus). In further embodiments, the encoding / sent frame rate to the client can also be managed in addition, or as an alternative to capping the rendered frame rates. The claimed embodiments not only maintain a constant Quality of Service (QoS) for the user, but may also be employed to leverage higher-performing networks to reduce operational costs.

Description

Background technique [0001] Cloud computing provides processing, capacity and storage on demand. A typical cloud computing device allows users to access and apply for virtual unlimited computing resources from a shared computing resource pool on demand. Typically, these resources may include virtualized instances of actual computer hardware systems, such as servers. [0002] Cloud computing providers can include many different types of cloud services. An area of ​​increasing popularity in cloud computing is cloud gaming. Cloud gaming, also known as gaming on-demand, is a class of online gaming that allows direct and on-demand streaming of games, typically over a network such as the Internet, to a computer or other electronic device. Conventionally, video games offered by cloud gaming operators store the video game's software on one or more servers. When a user accesses the server—typically through a network connection—the software executes and the resulting graphical outpu...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/2343H04N21/24H04N21/61H04N21/63H04N21/647
CPCH04L43/0858H04L43/0876H04L67/04H04L67/10H04L65/80H04L65/762
Inventor 托尼·塔马西汪逊弗兰克·迪亚尔
Owner NVIDIA CORP
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