A real-time scene rendering method based on virtual surface light source
A virtual surface and surface light source technology, applied in image data processing, instruments, etc., can solve the problem of reducing the sampling rate of scene lighting
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[0088] This embodiment is implemented on a machine configured with a 2.5GHz Intel Core2Quad CPU, 4G memory and NVIDIA's GeForce GTS250 graphics card, the development environment is OpenGL / GLSL and CUDA, and the generated image resolution is 512*512.
[0089] To illustrate the image quality generated by the present invention, Figure 5 Compare the results rendered using the rendering system of the present invention with the ground truth results generated using path tracing. The present invention implements a simple path tracking system based on PBRT to generate ground truth results. Figure 5 Shows a Stanford bunny model with 69K triangles illuminated by a textured area light with four color distributions. The path tracking results use 10,000 paths to generate each pixel, and the total rendering time is about 1 hour, while the rendering time of the image generated by the rendering system of the present invention is less than 20 milliseconds. From Figure 5 In the figure, it ...
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