Graphics primitive preprocessing method, graphics primitive processing method, graphic processing method, processor and device
A processing method and graphics processing technology, applied in the direction of program control devices, etc., to achieve the effects of saving chip area, reducing design complexity, and reducing power consumption
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[0066] In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present invention. However, the present invention can be implemented in many other ways different from those described here, and those skilled in the art can make similar extensions without violating the connotation of the present invention, so the present invention is not limited by the specific implementations disclosed below.
[0067] As mentioned above, due to the limited capacity of the cache, it is impossible to store all the vertex data, so when the cache is full, data replacement needs to be carried out according to a certain strategy. In view of the fact that the cache capacity provided by the prior art cannot meet the needs of graphics rendering for the time being, such replacement of vertex data is still inevitable in graphics processing.
[0068] In the prior art, it is necessary to use tags to dynamically manage vertex data because the g...
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