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Device And Method For Controlling The Movement Of A Games Character

A game character and game technology, applied in the field of game character movement, can solve problems such as not being able to satisfy users' fun, and achieve the effect of maximizing fun

Active Publication Date: 2012-05-30
NCSOFT CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] However, when the movement of the game character is endowed with a high degree of freedom and can perform smooth movement according to the user's operation, the movement of the game character alone cannot satisfy the user's pleasure.

Method used

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  • Device And Method For Controlling The Movement Of A Games Character
  • Device And Method For Controlling The Movement Of A Games Character
  • Device And Method For Controlling The Movement Of A Games Character

Examples

Experimental program
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Embodiment Construction

[0024] Hereinafter, the arrangement of the device for controlling the movement of the game character of the present invention will be described with reference to the drawings.

[0025] figure 1 shows an appearance diagram of a device for controlling the movement of game characters according to the present invention, figure 2 A functional block diagram of an apparatus for controlling the movement of a game character according to the present invention is illustrated.

[0026] Such as figure 1 As shown, the device 100 for controlling the movement of game characters according to the present invention receives input from the input device 110, and displays the processing result on the display 200, and can be implemented on a computer (Computer).

[0027] In a broad sense, a computer means a device that digitally processes input instruction words and outputs the results on an output device. In the present invention, it means a platform (Platform) for running game software. There...

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PUM

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Abstract

The present invention relates to a device and method for controlling the movement of a games character, which enable character movement of a type in which a character in the game jumps down and falls freely from an elevated height following an action by the games player, or progresses forwards in the direction of movement if another action is performed. The present invention has the advantageous effect that the appeal of a game is maximised as the movement time and the movement distance differ depending on the terrain and updrafts in the game even though the degree of freedom for actions is small.

Description

technical field [0001] The present invention relates to a method for manipulating a game running on a platform such as a personal computer or a game console, and in particular to a method for controlling the movement of game characters in the game according to user input. Background technique [0002] Among the games launched so far, regardless of the type or platform of the game, except for some games from the first-person perspective, the user can play most of the games by controlling the movement of the game characters displayed on the screen. [0003] In the prior art, game characters can move in various forms such as walking, running, rolling, jumping or flying from high places in the game. [0004] The user can manipulate the movement of the game character by pressing the appropriate keys or buttons of an input device, such as a keyboard or joystick. The movement of the game character can be animated and displayed on the screen according to the user's manipulation. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/033G06T7/20
CPCA63F13/00A63F13/10A63F2300/6607A63F13/42A63F13/57A63F13/807G06F3/0338G06T7/20G06F3/0481
Inventor H·姜
Owner NCSOFT CORP
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