Skeletal animation theory-based universal virtual person simulation technology
A skeletal animation and virtual human technology, applied in the field of virtual human simulation, can solve the problems of spending a lot of time learning, not providing virtual human simulation functions, limiting the development of virtual human simulation and engineering implementation, etc. The effect of improved control
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Embodiment 1
[0031] Embodiment 1: The virtual human simulation technology is applied to a certain type of aircraft virtual ground maintenance training system, and the project is developed using the Vega Prime visual engine. Its specific implementation is as follows:
[0032] 1. Make virtual human models and actions. Make a virtual human model, bind bones to it, and make virtual human actions, and use the export plug-in to export them as geometric models and action data respectively;
[0033] 2. Use the skeletal animation model generation module to package the geometric model, action data, etc. into a skeletal animation model;
[0034] 3. Generate a virtual human rendering environment in Vega Prime, and use the control function of the virtual human rendering engine OpenGL version to add the virtual human to the virtual environment;
[0035] 4. Use human-computer interaction devices such as keyboards or joysticks to control the movement of the virtual person, click the operating parts on t...
Embodiment 2
[0036] Embodiment 2: Apply this virtual human simulation technology to the dynamic ergonomics analysis in the design of a certain type of ship. This project is developed based on Direct3D and is used to analyze the threat of ship construction to the safety of the crew's head.
[0037] Traditional ergonomics analysis software such as JACK is generally only used to complete static analysis and cannot perform dynamic analysis tasks. Therefore, this general-purpose virtual human simulation technology is used to realize dynamic ergonomics analysis. Its main development process is as follows:
[0038] 1. After designing the 3D model of the ship in the computer, import the ship model into the virtual environment, and establish an accurate collision detection bounding box for the ship.
[0039] 2. Generate a virtual human rendering environment, and use the control function of the virtual human rendering engine Direct3D version to add the virtual human model to the virtual environment....
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Abstract
Description
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Application Information
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