FlashVR-based three-dimensional mini-scene network publishing engine
A publishing engine and miniature technology, applied in 3D image processing, image data processing, special data processing applications, etc., can solve problems such as difficult programming, achieve small size, improve speed and quality, and achieve realistic effects
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[0033] 13D Math Theory
[0034] 1.13D coordinate system
[0035] Define the coordinate system as figure 1 , where the x-axis and y-axis are horizontal and vertical, respectively, and the z-axis is positive in the direction you look at the screen. But because Flash CS3 does not support 3D rendering, so the z axis does not exist, but in 3D space, the farther the object is from the human eye, the smaller its size, then its movement on the x and y axes is Slower, so we can use the size change of the object to simulate the effect of near and far.
[0036] The 3D space is centered on the origin of the coordinate system, and the coordinates of the origin are represented by Point(x, y, z), (0, 0, 0). In Flash 2D, the origin exists in the upper left corner of the stage Point(x, y), (0, 0). In order to facilitate drawing objects, we move the origin of the 3D space to the center of the stage, which is the center of mathematical coordinates.
[0037] 1.2 Two-dimensional number: descri...
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