Method for realizing redirection when playing stream media
A technology of streaming media and streaming media server, which is applied to realize jumping fields during streaming media playback, and achieves the effects of precise positioning, high speed and small space cost.
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[0028] The technical solutions of the present invention will be further described below in conjunction with the accompanying drawings and through specific implementation methods.
[0029] figure 1 It is a flow chart of realizing jump during streaming media playing in the specific embodiment of the present invention. Such as figure 1 As shown, the process of realizing the jump during streaming media playback includes the following steps:
[0030] Step 101, set up and store a mapping table on the streaming media server, this mapping table includes the MPEG-2TS stream data packet at the nearest I frame adjacent to the time scale in the MPEG-2TS stream file to be played number, and the synchronization time of the MPEG-2TS stream packet.
[0031] The time scale can be an integer second, and the difference between two adjacent time scales is 1 second. Since the time scale is an integer second, the number of rows in the mapping table naturally corresponds to an integer second, so...
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