Method of controlling action emulation and system thereof
A control method and action technology, applied in sports accessories, indoor games, mechanical mode conversion, etc., can solve problems such as large space occupation, inconvenient portability, and monotonous signal acquisition
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[0054] We applied the motion simulation system to the control of the popular Super Mario game.
[0055] 1) In Super Mario, we have conducted an abstract analysis of various actions and action combinations in the game. There are six action states in total (stationary, forward running, backward running, jumping, squatting, throwing bullets), we are designing These six actions are realized in 2 biaxial accelerometers. As shown in Figure 6, the biaxial accelerometer 1 is located at the waist and 2 at the wrist. The X-axis and Y-axis defined by the accelerometer itself correspond to the coordinates on the graph, respectively sensing the acceleration in the corresponding direction, corresponding to the test results in Figure 5. After the dual-axis accelerometer senses the acceleration of a specific movement of the body, through the I 2 The C data bus transmits the signal to the PC.
[0056] 2) The program adopts the finite state machine model, and after several tests and calibrat...
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