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Method of controlling action emulation and system thereof

A control method and action technology, applied in sports accessories, indoor games, mechanical mode conversion, etc., can solve problems such as large space occupation, inconvenient portability, and monotonous signal acquisition

Inactive Publication Date: 2008-07-30
PEKING UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] This technology uses a pressure sensor system to collect signals and control signals, but the signal collection is monotonous, the software adaptability is poor, and it is inconvenient to carry and takes up a lot of space.

Method used

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  • Method of controlling action emulation and system thereof
  • Method of controlling action emulation and system thereof
  • Method of controlling action emulation and system thereof

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0054] We applied the motion simulation system to the control of the popular Super Mario game.

[0055] 1) In Super Mario, we have conducted an abstract analysis of various actions and action combinations in the game. There are six action states in total (stationary, forward running, backward running, jumping, squatting, throwing bullets), we are designing These six actions are realized in 2 biaxial accelerometers. As shown in Figure 6, the biaxial accelerometer 1 is located at the waist and 2 at the wrist. The X-axis and Y-axis defined by the accelerometer itself correspond to the coordinates on the graph, respectively sensing the acceleration in the corresponding direction, corresponding to the test results in Figure 5. After the dual-axis accelerometer senses the acceleration of a specific movement of the body, through the I 2 The C data bus transmits the signal to the PC.

[0056] 2) The program adopts the finite state machine model, and after several tests and calibrat...

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PUM

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Abstract

The invention discloses a motion simulation control method and a system thereof. The method utilizes a signal collector to collect the motion information of a motion object and transform the motion information into motion images for matching with defined motion images; control instruction corresponding to the motion images after matching successfully is sent to control the motion of characters in games and simulation is realized; the motion simulation control system comprises a hardware system used for collecting and transferring the motion information and a software system used for processing the motion information. The simulation system of the invention not only has high reliability and low cost but also has small volume and flexible design.

Description

Technical field: [0001] The invention relates to an action simulation control method and system thereof, in particular to a human-computer interaction action simulation control method and system thereof composed of integrated circuit chips such as MEMS (micro-mechanical electronic system) micro-accelerometers and corresponding software. Background technique: [0002] At present, electronic games have become the main way for people, especially teenagers, to entertain themselves. However, simple long-term fixed handle operation is not only harmful to human health, but also causes many social problems due to game addiction. And other class body-building methods also have no interest, and the entertainment kind that only has body-building effect as dance mat is owing to the limitation of control mode, and its interest and portability are difficult to satisfy. [0003] ●Joystick, mouse, keyboard [0004] On the one hand, joysticks, mice, keyboards, etc. control hardware such as ...

Claims

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Application Information

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IPC IPC(8): A63F13/00G06F3/01A63F13/428
Inventor 安萍付阳李科佳赵瑜张海霞李志宏郝一龙
Owner PEKING UNIV
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