Determining stress level based on the performance of the person in a game or puzzle
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[0036]Referring now to FIG. 1, the steps that are executed during the calibration phase in an embodiment of the system according to the invention will be described.
[0037]Before the system can determine a person's stress level via his / her game performance, it should be calibrated. This is due to the fact that every person performs differently under different levels of stress. A possible way to calibrate is to let the person repeatedly play games over a sufficiently long period of time, for example once a day during a month and to let the user indicate the amount of stress experienced before the start of each game. The system measures the person's performance at each game, and relates this to the amount of experienced stress as indicated by the person. In this way the system can calculate the person's average game performance or score for each experienced stress level. For example, the person reaches an average score of 800 points in the “no stress” situation, 600 points at “medium st...
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