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Virtual world system supporting a consumer experience

a virtual world and consumer experience technology, applied in computing, instruments, electric digital data processing, etc., can solve the problems of conventional systems not being able to provide multi-dimensional context analysis and provide multi-dimensional output, and prior systems are typically one-dimensional

Inactive Publication Date: 2010-01-07
EBAY INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0091]These basic functions in the player object 602 allow it to act as an interface between the player and the main object 601. This helps us to overcome some of the difficulties which Second Life presents when creating a game.Server
[0164]Listing creation applications 2218 allow sellers conveniently to author listings pertaining to goods or services that they wish to transact via the networked system, and listing management applications 2220 allow sellers to manage such listings. Specifically, where a particular seller has authored and / or published a large number of listings, the management of such listings may present a challenge. The listing management applications 2220 provide a number of features (e.g., auto-relisting, inventory level monitors, etc.) to assist the seller in managing such listings. One or more post-listing management applications 2222 also assist sellers with a number of activities that typically occur post-listing. For example, upon completion of an auction facilitated by one or more auction applications 2202, a seller may wish to leave feedback regarding a particular buyer. To this end, a post-listing management application 2222 may provide an interface to one or more reputation applications 2208, so as to allow the seller conveniently to provide feedback regarding multiple buyers to the reputation applications 2208.

Problems solved by technology

However, these prior systems are typically one-dimensional.
These conventional systems cannot provide multi-dimensional context analysis to provide a multi-dimensional output based on (customized from) a collection of activity from a community of users gathered over time.

Method used

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  • Virtual world system supporting a consumer experience
  • Virtual world system supporting a consumer experience
  • Virtual world system supporting a consumer experience

Examples

Experimental program
Comparison scheme
Effect test

example embodiments

Design of Example Embodiments

State Fair

[0120]We designed the State Fair mini-game to be both easy to implement and play. Players press two buttons, alternating left and right to advance their frog. Rapidly alternating presses advances a player's frog more quickly, with the winner designated as the player whose frog reaches the finish line first. While a row of human players participated in the game with large buttons in the advertisement, we planned to simulate all but one of the players with simple artificial intelligence. Later in the development of State Fair, we designed a simple main menu screen and a victory trophy case. We envisioned the menu as having the eBay logo, the title of the game, and buttons for Play Game, Options, and Help. FIG. 14 illustrates an example of the State Fair menu screen. We sketched the trophy case as an organized means to display popular eBay items.

Ice Fishing

[0121]Ice Fishing is another example of a three-dimensional mini-game. A player controls a f...

implementation of example embodiments

State Fair

[0125]We developed our first prototype of State Fair with frogs represented as large blue squares. The player-controlled frog would move to the right each time the player alternated left and right arrow key presses on the keyboard. We also created artificial intelligence (AI)-controlled frogs to provide competition, each of which had a random chance to make the correct press every 70 ms. When the frogs reached the finish line, a win event was dispatched that the game handled appropriately. While we tweaked and expanded the graphics and animation extensively, this core implementation remained relatively intact throughout the remainder of the game's development.

Visual Refinement

[0126]To achieve real playability and more accurately parallel its corresponding advertisement, we created a series of artistic assets and effects for State Fair. The avatars controlled by players in the game (both human and AI) are colored frogs. We developed our frog sprites using screenshots from a...

example process

Flow

[0189]FIGS. 18 and 19 illustrate processing flow diagrams for example embodiments. Referring to FIG. 18, a processing flow for virtual store generation in an example embodiment is shown. The method of an example embodiment includes: providing access to a database of item listing categories, each item listing category in the database having an associated link to a source for physical items corresponding to the item listing category (processing block 1815); generating an image of a virtual store in a three-dimensional (3D) virtual environment (processing block 1820); populating the virtual store with at least one first object representing an item listing category (processing block 1825); receiving a signal indicative of user interaction with the at least one first object (processing block 1830); and using the associated link to re-direct the user to the source for physical items corresponding to the item listing category represented by the at least one first object with which the ...

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PUM

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Abstract

A system and method for creating a virtual world for supporting a consumer experience is disclosed. The apparatus in an example embodiment includes providing access to a database of item listing categories, each item listing category in the database having an associated link to a source for physical items corresponding to the item listing category; generating an image of a virtual store in a three-dimensional (3D) virtual environment; populating the virtual store with at least one first object representing an item listing category; receiving a signal indicative of user interaction with the at least one first object; and using the associated link to re-direct the user to the source for physical items corresponding to the item listing category represented by the at least one first object with which the user interacted.

Description

RELATED APPLICATIONS[0001]This application is related to and hereby claims the priority benefit of U.S. Provisional Patent Application No. 61 / 034,137 filed Mar. 5, 2008 and entitled “VIRTUAL WORLD SYSTEM”, which application is incorporated herein by reference in its entirety.BACKGROUNDCopyright Notice[0002]A portion of the disclosure of this patent document contains material that is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever. The following notice applies to the software and data as described below and in the drawings that form a part of this document: Copyright 2007-2008, eBay Inc., All Rights Reserved.TECHNICAL FIELD[0003]This disclosure relates to methods and systems supporting computing and data processing systems. More particularly, a sys...

Claims

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Application Information

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IPC IPC(8): G06F3/048
CPCG06F3/04815G06F16/5854
Inventor SUNDARESAN, NEELAKANTANGRAZIANO, EVANJAMILKOWSKI, JOSHUAKAMSLER, ZACHARYKIDDER, BENJAMINPETERSON, THOMAS
Owner EBAY INC
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