Method for directly performing three-dimensional model transformation with three-dimensional bench marks
A technology of 3D models and marking points, which is applied in the field of image processing, can solve the problems of 2D image overlapping, information loss, and online performance degradation, and achieve the effects of improving computing accuracy, saving computing time, and reducing overlapping errors
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[0014] Such as figure 1 As shown in Fig. 1, the realization of the method of directly deforming the 3D model with 3D markers requires four steps:
[0015] 1. Normalize vertex data
[0016] This step is to prepare for the next step of converting screen points into 3D coordinates. To find the maximum value of the absolute value of the x, y, and z components of the three-dimensional coordinate system, use the following formula:
[0017] X new = X ori | X | max , Y new = Y ori | Y | max , Z new = Z ori ...
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