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Sound generator and video game machine employing it

A technology of a sounding device and a joystick, which is used in video games, indoor games, sports accessories, etc., can solve the problems of inconvenient operation of sounds or notes, complicated procedures, and complicated compositions.

Inactive Publication Date: 2001-01-10
NINTENDO CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] As mentioned above, existing video games (comprising video games used by game consoles and video games used by personal computers) and the like all need to display staves, so the program is complicated, and the required operations for sound or note input Also inconvenient, not the note that produces the player key input scale
And have the electronic musical instrument of keyboard, once press switch just just produce the tone corresponding to this switch, need to have the corresponding key switch with the scale number of required range, be difficult to input tone with the switch of less number, will produce complicated Tone changes will make the composition complicated and costly
In addition, the existing video games with pronunciation function cannot make the game process change or affect the game process according to the sound or music generated by the player's operation.

Method used

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  • Sound generator and video game machine employing it
  • Sound generator and video game machine employing it
  • Sound generator and video game machine employing it

Examples

Experimental program
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Embodiment Construction

[0125] The best way to practice the invention

[0126] figure 1 It is a block diagram showing the functional configuration of a video game system having a sound producing device according to an embodiment of the present invention.

[0127] figure 1 Among them, the video game system of this embodiment has an unprecedented novel pronunciation function in addition to the video game program execution function of the existing general video game system. Specifically, in the video game system of the present embodiment, a dedicated controller (manipulator) for a game machine (manipulator) having a plurality of key switches and an analog joystick (hereinafter referred to as "joystick") with selectable multi-level gears is used to specify the musical scale, In this way, sound data of different musical scales are input, and sound (or music) is produced according to the input sound data.

[0128] In the video game system of this embodiment, the main body of the game machine, which proc...

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PUM

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Abstract

When any of push-button switches on a controller 40 is pressed in a sound input mode, a video game machine body 10 generates and temporarily stores frequency data of a tone corresponding to the pressed switch. At this time, when a joystick 45 on the controller 40 is tilted to a predetermined direction, the video game machine body 10 changes the generated frequency data according to the amount of tilt of the joystick 45. It is therefore possible to input various sounds in tone using a limited number of switches. The frequency data stored in the video game machine body 10 is read later to be converted into audio signals, and outputted from a speaker incorporated in a CRT display 30. When a melody based on the inputted sound coincides with a melody set in advance, the video game machine body 10 makes various changes in the progress of the game. For example, a hero character is warped to a position that is different from the present position, or provided with various items.

Description

technical field [0001] The present invention relates to a pronunciation (or music) device and a video game device using the same, in particular, to a pronunciation device for playing music using scale data input by a controller of a video game machine, and a player-input music performance and game progress related to exploiting video game devices. Background technique [0002] In the past, for the video game of pronunciation (or music), for example, the game software "Mary Composing Music" sold by the applicant This "Mary's Composition" displays a staff notation on the screen, and a sound to be pronounced is input by marking a designated note or timbre on the staff by operating a manipulator. As for other video games that are pronounced, some video games will produce sound effects corresponding to the action (missile launch sound, sound effects for jumping or punching, etc.) , some video games produce BGM music (background music) simultaneously with the change of the game...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/10G10H1/00G10H1/043
CPCA63F2300/807A63F2300/6063G10H2210/026A63F2300/1018G10H1/0008G10H1/043G10H2220/315A63F2300/8047G10H2220/246G10H1/34A63F2300/63G10H2210/201
Inventor 宫本茂山田洋一小野冢英二近藤浩治稻垣阳司木原强
Owner NINTENDO CO LTD
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