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Method and system for verifying combat game cheating, electronic device and storage medium

A game and game logic technology, applied in the field of online games, can solve problems such as high maintenance costs and low efficiency

Pending Publication Date: 2022-05-17
HANGZHOU ELECTRONICS SOUL NETWORK TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present application provides a method, system, electronic device and storage medium for verifying cheating in a combat game, so as to at least solve the problem of low efficiency in the related art of judging whether a player has cheating behavior by carrying data verification parameters in the combat result. The problem of high maintenance costs

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  • Method and system for verifying combat game cheating, electronic device and storage medium
  • Method and system for verifying combat game cheating, electronic device and storage medium
  • Method and system for verifying combat game cheating, electronic device and storage medium

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Embodiment Construction

[0035] In order to make the purpose, technical solutions and advantages of the present application clearer, the present application will be described and illustrated below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present application, and are not intended to limit the present application. Based on the embodiments provided in the present application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts shall fall within the protection scope of the present application. In addition, it can also be understood that although such development efforts may be complex and lengthy, for those of ordinary skill in the art relevant to the content disclosed in this application, the technology disclosed in this application Some design, manufacturing or production changes based on the content are just conventional technical means, and...

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Abstract

The invention relates to a method and system for verifying cheating in a combat game, an electronic device and a storage medium, and the method comprises the steps: obtaining an operation instruction input set and combat related information of a local combat of a player client, and the combat related information comprises first state data after the combat is finished and a combat settlement protocol; according to the battle related information, the battle result of the player is settled, the battle result is fed back to the player client, and the operation instruction input set and the first state data are sent to the verification server; the verification server judges whether the player cheats in combat or not according to the operation instruction input set and the first state data, a universal game anti-cheating scheme is achieved under the condition that real-time operation of the game and real-time response of pictures are guaranteed, different anti-cheating data verification processing does not need to be carried out according to different cheating methods, and the game anti-cheating efficiency is improved. The problems of low efficiency and high maintenance cost caused by judging whether a player has cheating behaviors or not through data verification parameters in related technologies are solved.

Description

technical field [0001] The present application relates to the technical field of online games, in particular to a method, system, electronic device and storage medium for verifying cheating in combat games. Background technique [0002] If you want to get a better experience in action real-time combat games, the most important thing is the real-time operation of the player and the real-time response of the screen. In order to pursue the high-quality requirements of real-time battles, the game generally uses the battle logic to run completely on the client, and only after the battle is over, the battle results are sent to the server for level settlement, which can avoid network communication with the server. Delayed response affects gaming experience. But this will cause some players to cheat during the game, for example, to modify data such as blood volume and attack power through memory modifiers, which seriously affects the normal operation of the online game itself and o...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/75
CPCA63F13/75A63F2300/5586
Inventor 钱瑞彬
Owner HANGZHOU ELECTRONICS SOUL NETWORK TECH
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