Method for realizing real-time synchronous playing of multiple live broadcast playing ends
A real-time synchronization and playback technology, applied in the field of live broadcast processing, it can solve the problems of poor playback time and inability to meet synchronization requirements, and achieve the effect of reducing playback delay.
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[0027] The live server converts the audio and video data of the live data packet (RTMPpacket) of the RTMP protocol into FLV video or audio TAG according to the playback protocol of the protocol HTTP-FLV, and the audio and video data includes playback data and its timestamp T.
[0028] On the playback side, in addition to requesting HTTP-FLV playback data, the player will also perform heartbeat communication with the server in real time to obtain the current playback reference time C.
[0029] The player compares the time T and C of the video data. If the playback delay DELTA=C-T (T will always be less than C)>the set threshold (such as 100 milliseconds), it will trigger the fast-forward process of the player until When DELTA returns to <= the set threshold value (such as 100 milliseconds), the normal playback process will resume, thereby ensuring low delay requirements and synchronization.
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