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Game data processing method, device and storage medium

A processing method, game data technology, applied in the field of computer computing, capable of solving different problems

Active Publication Date: 2021-11-02
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Based on this, the inventors found that in the traditional game live broadcasting scenario, because traditional 2D games and cloud games have different performance requirements for mobile terminals, it is impossible to directly rely on traditional game live broadcasting methods to realize cloud game live broadcasting

Method used

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  • Game data processing method, device and storage medium
  • Game data processing method, device and storage medium
  • Game data processing method, device and storage medium

Examples

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Embodiment Construction

[0080]The following will clearly and completely describe the technical solutions in the embodiments of the application with reference to the drawings in the embodiments of the application. Apparently, the described embodiments are only some of the embodiments of the application, not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of this application.

[0081] The embodiment of the present application relates to cloud technology (cloud technology), cloud computing (cloud computing) and cloud gaming (cloud gaming). Among them, cloud technology refers to a hosting technology that unifies a series of resources such as hardware, software, and network in a wide area network or a local area network to realize data calculation, storage, processing, and sharing. Cloud technology is a general term for network technology, information technolo...

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Abstract

The embodiment of the present application discloses a game data processing method, device, and storage medium, wherein the method includes: receiving a cloud game live broadcast request sent by a cloud game client, establishing a live service connection based on the cloud game live broadcast request; acquiring a target based on the live service connection The game image data and game audio data of the cloud game, the image acquisition time stamp corresponding to the game image data and the audio acquisition time stamp corresponding to the game audio data are time stamps in the same reference system; when the anchor object sent by the cloud game client is obtained When the audio data to be processed, the game audio data and the audio data to be processed are mixed to obtain the mixed audio data; based on the mixed audio data, audio collection time stamp, game image data and image collection time stamp, the live data is obtained Stream, the live data stream is delivered to the live client associated with the cloud game client through the live server. By adopting the application, the reliability of audio and video synchronization can be realized.

Description

technical field [0001] The present application relates to the field of computer computing, in particular to a game data processing method, device and storage medium. Background technique [0002] At present, in the traditional game live broadcasting scenario, the anchor user can operate and run a two-dimensional game (that is, a 2D game) on a mobile terminal, and can record the live broadcast of the currently running 2D game through the mobile terminal, and then can use the mobile terminal The audio and video streams recorded in real time by the terminal are pushed as live push streams. [0003] Obviously, in the traditional game live broadcast scenario, the real-time recorded audio and video streams are all obtained on the mobile terminal side, so that in the traditional game live broadcast scenario, it needs to rely on the performance of the mobile terminal used by the anchor user , to push the encoded live stream directly to the remote live stream. Based on this, the in...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04N21/4788H04N21/478H04N21/43H04N21/242H04N21/2187G10L21/055A63F13/86A63F13/54A63F13/52A63F13/358
CPCH04N21/4788H04N21/2187H04N21/4781H04N21/4302H04N21/242G10L21/055A63F13/358A63F13/52A63F13/54A63F13/86A63F13/35A63F13/655A63F13/215A63F13/92Y02D30/70A63F13/355A63F13/71
Inventor 包增辉龚志鹏
Owner TENCENT TECH (SHENZHEN) CO LTD
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