Rendering task scheduling method and device based on primitives and storage medium
A technology of task scheduling and primitives, applied in the field of image processing, can solve the problems of unbalanced workload of general rendering cores and different sizes of primitive lists.
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[0023] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the drawings in the embodiments of the present invention.
[0024] see figure 1 , which shows a computing device 100 capable of implementing the technical solutions of the embodiments of the present invention, the computing device 100 may include but not limited to the following: wireless devices, mobile or cellular phones (including so-called smart phones), personal digital assistants ( PDA), video game consoles (including video displays, mobile video game devices, mobile video conferencing units), laptop computers, desktop computers, television set-top boxes, tablet computing devices, e-book readers, fixed or mobile media players device etc. exist figure 1 In an example, computing device 100 may include a central processing unit (CPU) 102 and a system memory 104 in communication via an interconnection path of a memory bridge 105 . ...
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