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Game interaction behavior model generation method and device, server and storage medium

A model generation and behavior technology, applied in the computer field, can solve problems such as low efficiency of game interactive behavior

Active Publication Date: 2020-10-13
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, this method needs to manually build a skill decision tree, and the generation of game interaction behavior is inefficient when a large number of game interaction behaviors of game characters need to be generated.

Method used

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  • Game interaction behavior model generation method and device, server and storage medium
  • Game interaction behavior model generation method and device, server and storage medium
  • Game interaction behavior model generation method and device, server and storage medium

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Embodiment Construction

[0083] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative efforts fall within the protection scope of the present invention.

[0084] Embodiments of the present invention provide a method, device, server and storage medium for generating a game interactive behavior model.

[0085] Wherein, the game interactive behavior model generating device may be integrated in an electronic device, and the electronic device may be a terminal, a server and other devices. Wherein, the terminal can be a mobile phone, a tablet computer, a smart bluetooth device, a notebook computer, or a personal computer (Personal Com...

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PUM

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Abstract

The embodiment of the invention discloses a game interaction behavior model generation method and device, a server and a storage medium. According to the embodiment of the invention, N role groups anda historical model set corresponding to each role group can be obtained, and each role group comprises M different game roles; candidate models corresponding to the role groups at the current momentare determined in the historical model set; an interactive behavior of each game role is obtained by adopting the corresponding candidate model at the current moment; based on the interaction behaviorof each game role in the N role groups, candidate models corresponding to the role groups at the current moment are updated and trained to obtain updated candidate models of the role groups; the updated candidate models of the role groups are added into a historical model set; and the method returns to execute the step of determining candidate models corresponding to the role groups at the current moment in the historical model set until the candidate models converge, thereby obtaining interaction behavior models corresponding to the role groups. According to the scheme, the quality of the game interaction behavior models can be improved.

Description

technical field [0001] The invention relates to the field of computers, in particular to a method, device, server and storage medium for generating a game interactive behavior model. Background technique [0002] Game interaction behavior (Action) refers to the interaction between game characters and game scenes in electronic games. Game interaction behaviors can affect other game characters in game scenes. For example, game interaction behaviors can be the release of game skills and the use of game equipment. , the placement of game props, etc.; for example, a game skill can be cast by a game character to another game character in the game scene, so that the blood volume of the other game character is reduced until the game character wins. [0003] In current electronic games, technicians are required to formulate a set of game interaction behaviors for game characters controlled by non-players to interact with game characters controlled by players. For example, monster cha...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/56
CPCA63F13/56A63F2300/65
Inventor 邱炜彬
Owner TENCENT TECH (SHENZHEN) CO LTD
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