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Voice synthetic method and device, dictionary constructional method and computer ready-read medium

A sound synthesis and dictionary technology, applied in speech synthesis, speech analysis, sports accessories, etc., can solve the problems of not being able to output voice information with different sound quality, not being able to synthesize the voice information of the speaker, and not being able to output the emotion and status of game characters, etc., to achieve Easy to generate without increasing the effect of dictionary capacity

Inactive Publication Date: 2003-08-06
KONAMI DIGITAL ENTERTAINMENT CO LTD +1
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, conventional voice synthesis methods only aimed at generating clear and natural voice information, so they could not synthesize voice information corresponding to the speaker's personality, sensibility, and situation at the time of speaking. Voice information, cannot output voice information that reflects the emotions and situations of game characters

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  • Voice synthetic method and device, dictionary constructional method and computer ready-read medium
  • Voice synthetic method and device, dictionary constructional method and computer ready-read medium
  • Voice synthetic method and device, dictionary constructional method and computer ready-read medium

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Embodiment Construction

[0038] Preferred embodiments of the present invention are described below.

[0039] FIG. 1 is an overall flowchart showing the speech synthesis method (generalized speech synthesis method including dictionary construction for speech synthesis) of the present invention.

[0040] First, a plurality of speech synthesis processing tasks are set in which at least one of the speaker's or speech emotion, situation, or speech content is different ( S1 ). This work is performed manually according to the purpose of voice synthesis.

[0041] Figure 2 is used to illustrate the task. In Figure 1, A1, A2, A3 represent multiple different speakers, B1, B2, B3 represent multiple different feelings and situations, and C1, C2, C3 represent multiple different speech contents. Here, the utterance content means not only a single word but also a set of words according to a certain definition, such as words to greet the other party, words to utter when happy, and the like.

[0042] In FIG. 2 , the ...

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Abstract

A plurality of tasks of a speech synthesizing process in which at least one of speakers, emotion or situation at the time when speeches are made, and contents of the speeches is different are set (s1), word dictionaries, prosody dictionaries, and waveform dictionaries corresponding to respective tasks are organized (s2), and when a character string is to be synthesized is input with the task specified through a game system, etc., a speech synthesizing process is performed using the word dictionary, the prosody dictionary, and the waveform dictionary corresponding to the specified task (s3). Therefore, a speech message can be generated depending on the personality of a speaker, the emotion or situation at the time when a speech is made, and the contents of the speech.

Description

technical field [0001] The present invention relates to a voice synthesis method suitable for video games and the like, a dictionary construction method for voice synthesis, a voice synthesis device, and a computer-readable medium for recording a voice synthesis program. Background technique [0002] In recent years, with the popularization of services that need to repeatedly output voice information (words spoken by people) such as telephone time reporting and bank ATM voice guidance, and the improvement of human-machine interface requirements for various electrical products, it is hoped that the machine that outputs voice information Increased demand. [0003] As a conventional method of outputting audio information, there is a method in which a real person reads a predetermined guide word or sentence and stores it in a storage device in advance, and then reproduces it as it is at a desired scene and outputs it (hereinafter referred to as the recording and reproduction met...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G10L13/06G10L13/033G10L13/07G10L13/08G10L13/10
CPCG10L13/047A63F2300/6063G10L13/08
Inventor 笠井治溝口稔幸
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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