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Texture rendering method and system for real-time three-dimensional human body reconstruction, chip, equipment and medium

A real-time three-dimensional, human body technology, applied in the direction of image data processing, 3D image processing, animation production, etc., to achieve the effect of achieving fidelity, high fidelity, and eliminating color cracks

Inactive Publication Date: 2020-06-05
PLEX VR DIGITAL TECH CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] In order to solve the existing problems, the present invention aims to provide a texture rendering method, system, chip, device and medium for real-time three-dimensional human body reconstruction

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  • Texture rendering method and system for real-time three-dimensional human body reconstruction, chip, equipment and medium
  • Texture rendering method and system for real-time three-dimensional human body reconstruction, chip, equipment and medium
  • Texture rendering method and system for real-time three-dimensional human body reconstruction, chip, equipment and medium

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Embodiment Construction

[0048] The present invention will be further described now in conjunction with accompanying drawing.

[0049] see Figure 1 to Figure 4 , Figure 1 to Figure 4 What is shown is an embodiment of the present invention. This embodiment realizes the real-time rendering of the three-dimensional human body. The RGBD images collected synchronously from the multi-camera system and the human body model generated by the optimization algorithm are used as the known conditions of the algorithm, that is, the input of the algorithm . According to the three-dimensional coordinates of the vertices of the model and the internal and external parameters of the camera, the image coordinates of the vertices of the model are calculated, the colors of the vertices are extracted, and the required texture atlas is rendered to realize the rendering of the human body model.

[0050] see figure 1 , the construction of multi-camera system: this embodiment has no special requirements for the camera mode...

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Abstract

The invention discloses a texture rendering method and system for real-time three-dimensional human body reconstruction, a chip, equipment and a medium. The method comprises the steps of obtaining a current human body model and a depth image of a shooting object; selecting a current human body model as a standard model, reprojecting the vertex of the standard model to the depth image, extracting color information and image coordinates corresponding to the vertex, wherien the color information is a color initial value, and the image coordinates are converted into texture coordinates; calculating a weighted sum of the subsequent color information of the vertex of the human body model and the color initial value to serve as a new color of the vertex of the standard model; calculating sub-texture maps and sub-masks of the current human body model, and combining the sub-texture maps and the sub-masks into a complete texture map and mask; and performing rendering according to the texture mapand the texture coordinates. According to the method, generation and optimization of required textures can be rapidly completed based on the GPU, a high-quality texture atlas is obtained, and color cracks caused by illumination changes are eliminated. A human body model generated in a multi-camera system can be rendered, and a good visual reality sense is achieved.

Description

technical field [0001] The invention relates to the field of three-dimensional reconstruction of computer vision and computer graphics, in particular to a texture rendering method, system, chip, device and medium for real-time three-dimensional human body reconstruction. Background technique [0002] With the development of stereoscopic vision technology and the gradual popularization of virtual reality / augmented reality (VR / AR) technology, how to obtain the real 3D model of the human body in daily life has become a research hotspot and difficulty, especially in capturing human motion in dynamic scenes ;The real 3D model of the human body is widely used, and can be used in digital animation, film and television-level character action special effects collection and remote conferences, etc. [0003] Real-time 3D human body reconstruction mainly includes two aspects: geometry optimization and texture mapping. Geometry optimization refers to the process of accurately generating...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00G06T15/04G06T15/50G06T13/40
CPCG06T13/40G06T15/005G06T15/04G06T15/50
Inventor 杨文康朱煜张迎梁
Owner PLEX VR DIGITAL TECH CO LTD
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