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Animation information processing method and device, storage medium and electronic device

A processing method and storage location technology, applied in the computer field, can solve the problems of low efficiency of animation information, achieve the effect of small calculation overhead, low solution efficiency, and improve processing efficiency

Pending Publication Date: 2019-09-20
NETEASE HANGZHOU NETWORK
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The main purpose of the present invention is to provide a processing method, device, storage medium and electronic device for animation information, so as to at least solve the technical problem of low efficiency in processing animation information

Method used

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  • Animation information processing method and device, storage medium and electronic device
  • Animation information processing method and device, storage medium and electronic device
  • Animation information processing method and device, storage medium and electronic device

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Embodiment Construction

[0029] It should be noted that, in the case of no conflict, the embodiments in the present application and the features in the embodiments can be combined with each other. The present invention will be described in detail below with reference to the accompanying drawings and examples.

[0030] In order to enable those skilled in the art to better understand the solution of the present application, the technical solution in the embodiment of the application will be clearly and completely described below in conjunction with the accompanying drawings in the embodiment of the application. Obviously, the described embodiment is only It is an embodiment of a part of the application, but not all of the embodiments. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts shall fall within the scope of protection of this application.

[0031] It should be noted that the terms "first" and "second" in ...

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Abstract

The invention discloses an animation information processing method and device, a storage medium and an electronic device. The method comprises the steps of obtaining the target animation information associated with a virtual object at a first moment, wherein the target animation information comprises the information of a target animation obtained by fusing a plurality of first animations, and the target animation is used for generating a target posture corresponding to a target action executed by the virtual object in a virtual scene; determining that the target animation is in a stable state according to the target animation information, and establishing a target mapping relation cache of first sub-target animation information and a target posture in the target animation information; and determining that second sub-target animation information associated with the virtual object corresponds to the first sub-target animation information at a second moment, and controlling the posture of the action executed by the virtual object at the second moment to be a target posture and the second moment to be a moment after the first moment. According to the method and the device, the effect of improving the animation information processing efficiency is achieved.

Description

technical field [0001] The invention relates to the field of computers, in particular to a method, device, storage medium and electronic device for processing animation information. Background technique [0002] At present, in order to achieve rich and smooth animation performance, it is usually realized through animation fusion systems such as animation trees and animation graphs. Although complex animation logic can be realized through animation trees and animation graphs, it also makes the animation system more prone to performance problems. The animation system can be optimized by reducing the depth of animation trees or animation graphs and reducing the number of animations that participate in fusion at the same time . [0003] However, reducing the depth of animation trees or animation graphs limits the development of animation trees or animation graphs; reducing the number of animations that participate in fusion at the same time will have a certain impact on the per...

Claims

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Application Information

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IPC IPC(8): G06T13/80
CPCG06T13/80
Inventor 许飞
Owner NETEASE HANGZHOU NETWORK
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