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Difference visualization processing method and device for behavior tree

A processing method and behavior technology, applied in the field of games, can solve the problem of not being able to visually display the changed content of the behavior tree, and achieve the effect of ensuring quality and efficiency

Pending Publication Date: 2019-07-12
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The present application provides a behavior tree difference visualization processing method, device, equipment and storage medium to solve the problem that the content of behavior tree changes cannot be visually displayed

Method used

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  • Difference visualization processing method and device for behavior tree
  • Difference visualization processing method and device for behavior tree
  • Difference visualization processing method and device for behavior tree

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Embodiment Construction

[0067] Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present disclosure as recited in the appended claims.

[0068] The specific application scenario of this application is: in the game, a behavior tree is set for the game character, and the behavior tree includes the data of the behavior of the game character. During the game development process, the behavior of the game character will be continuously updated, and the changed behavior of the game character will be recorded in the behavior tr...

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Abstract

The invention provides a difference visualization processing method and device for a behavior tree, equipment and a storage medium, and the method comprises the steps: obtaining the difference information of a behavior tree before and after change, the difference information comprising the node identifier and change content of at least one behavior node in the behavior tree; adding the differenceinformation into a behavior tree to obtain a behavior tree subjected to addition processing; and performing visualization processing on the behavior tree subjected to the addition processing to obtaina visual behavior tree. Difference information of the obtained behavior tree before and after change is obtained; addition to a behavioral tree, performing visualization processing on the behavior tree subjected to the addition processing; the difference information of the behavior tree before and after change can be visualized, the difference information of the behavior tree can be visually displayed, a tester can accurately and rapidly identify and determine the difference information of the behavior tree, and furthermore, the quality and the efficiency of game management and game test workcan be ensured.

Description

technical field [0001] The present application relates to the technical field of games, and in particular to a method and device for visualizing differences in behavior trees. Background technique [0002] With the development of game technology, the iteration speed of games is getting faster and faster. In the game, a behavior tree will be set for the game character, which includes the behavior data of the game character; in the game development process, the behavior of the game character will be continuously updated, and the changed behavior of the game character will be are recorded in the behavior tree. During the game development process and before the game is launched, the game needs to be tested. An important link in the testing process is to identify the behavior tree, determine the change of the behavior tree, and then determine the update of the game. [0003] In the prior art, the behavior tree is stored in the form of text; when identifying changes to the behav...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F16/31G06F16/34G06F16/84
Inventor 韩建桥周程祥赵瑞君
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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