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RLV virtual simulation platform design and implementation method

An implementation method and virtual simulation technology, applied in software engineering design, computing, special data processing applications, etc., can solve problems such as lack of scalability, non-open source code, high development threshold, etc., and achieve high application value and broad simulation Selective, developmental effects

Pending Publication Date: 2019-06-07
TIANJIN UNIV
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Commonly used development tools for visual simulation include low-level graphics libraries, integrated visual software, open source graphics engines, and 3D game engines. Low-level graphics libraries such as OpenGL (Open Graphics Library, Open Graphics Library) have a wide range of applications, but the development of large-scale complex visualization systems The development is difficult, the development cycle is long, and a large amount of source code programming is required; therefore, some companies have developed convenient integrated visual software based on the underlying graphics library, such as Multigen-creator (a real-time 3D model for visual simulation. software package), which can generate large-area real-time scenes for simulation, but integrated visual software usually has relatively fixed functions, and the source code is not open source, and lacks scalability; Flexible features, such as OGRE (Object-Oriented Graphics Rendering Engine, Object-Oriented Graphics Rendering Engine), but the development based on an open source graphics engine requires developers to understand the basic structure of the graphics engine and master the engine's API (Application Programming Interface, application programming interface) and high-level language, which requires a high development threshold; 3D game engine is the final product of the continuous development of 3D technology, which provides a complete set of solutions for visual development and solves complex problems in visual development, such as Unity3D (Denmark 3D game engine developed by Unity Technologies), is the best choice for visual development

Method used

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  • RLV virtual simulation platform design and implementation method
  • RLV virtual simulation platform design and implementation method
  • RLV virtual simulation platform design and implementation method

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Embodiment Construction

[0025]The invention designs the Simulink model and control algorithm of the RLV on the host computer, integrates rich model libraries and control method libraries, and fully utilizes the rapid development advantages of Matlab. Compile the model into C code that can run in the dSPACE simulator, and download it to the dSPACE simulator through the host computer to solve the model and control algorithm in real time, making full use of the computing power and real-time performance of the dSPACE simulator. Develop the main control software of the platform, control the simulation process of the dSPACE simulator, monitor the simulation data in real time, and send them to the visual software for 3D real-time visual display, which can realistically demonstrate the real-time flight effect of the RLV reentry flight process, The intuitiveness of the simulation has been enhanced. After the simulation is over, the control performance of the RLV model and control algorithm is evaluated by ana...

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Abstract

The invention relates to real-time numerical simulation, network communication, computer programming and visual display. In order to provide a virtual simulation platform integrating real-time simulation, data monitoring, data storage, visual display and performance evaluation, the virtual simulation platform is used for verifying feasibility, applicability and effectiveness of an RLV reentry three-dimensional real-time trajectory optimization and tracking method and a robust adaptive strategy. The invention, RLV virtual simulation platform design and implementation method, designs the Simulink model and the control algorithm of the reusable carrier RLV on the computer, forms the Simulink model library and the control method library, and the control method library includes the super spiralsliding mode, the terminal and the adaptive dynamic programming control algorithm to compile the Simulink model into C code that can be run in the dSPACE simulator and download it to the dSPACE simulator through a computer. The invention is mainly applied to RLV simulation occasions.

Description

technical field [0001] The invention relates to the fields of real-time numerical simulation, network communication, computer programming, visual display and the like, in particular to a dSPACE-based RLV virtual simulation platform. Background technique [0002] A reusable launch vehicle (RLV, Reusable Launch Vehicle) can freely travel between the earth and space orbit to perform load delivery tasks, and can be reused many times. It is an indispensable weapon reserve for future space offensive and defensive confrontations and comprehensive seizure of space dominance. , is the only way to reduce the cost of space round-trip transportation and increase the carrying capacity and launch frequency. It is the strategic commanding height of today's aerospace technology and the focus of the world's military powers. It is also a difficult and hot issue in scientific research. [0003] In the field of RLV research, simulation technology plays an important role. Compared with physical ...

Claims

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Application Information

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IPC IPC(8): G06F17/50G06F8/38
Inventor 宗群彭麒麟田栢苓张秀云李康
Owner TIANJIN UNIV
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