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Anxiety disorder user assistance training method and system based on virtual reality technology

A virtual reality technology, anxiety disorder technology, applied in the direction of drug devices, devices that cause changes in perception state, other medical devices, etc., can solve problems such as poor training effect and interference, avoid poor training effect, and ensure users safe effect

Active Publication Date: 2020-12-08
ZHEJIANG FANJU SCI & TECH
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  • Description
  • Claims
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AI Technical Summary

Problems solved by technology

[0006] Although the above-mentioned solution proposes to use VR technology to provide users with virtual scenes, there are still deficiencies. For example, the training process needs to be carried out completely according to the results of EEG monitoring, and the current EEG detection technology often causes interference. If you train completely according to the results of EEG detection, it will lead to problems such as poor training effect

Method used

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  • Anxiety disorder user assistance training method and system based on virtual reality technology
  • Anxiety disorder user assistance training method and system based on virtual reality technology
  • Anxiety disorder user assistance training method and system based on virtual reality technology

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Embodiment Construction

[0044]Although the flowcharts describe operations as sequential processing, many of the operations may be performed in parallel, concurrently, or simultaneously. The order of operations can be rearranged. A process may be terminated when its operations are complete, but may also have additional steps not included in the figure. A process may correspond to a method, function, procedure, subroutine, subroutine, or the like.

[0045] As used herein, the term "and / or" includes any and all combinations of one or more of the associated listed items. When an element is referred to as being "connected" or "coupled" to another element, it can be directly connected or coupled to the other element or intervening elements may be present.

[0046] The terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting of example embodiments. As used herein, the singular forms "a", "an" and "an" are intended to include the plural unless...

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Abstract

The invention discloses an auxiliary training method and system for an anxiety disorder user based on a virtual reality technology. The auxiliary training method comprises the following steps that S1,an appropriate virtual reality scene is entered according to the specific situation of the user, and an electroencephalogram of the user is monitored continuously; S2, whether the fear psychology ofthe user begins to appear or not is judged according to the electroencephalogram of the user, if not, the stimulus intensity is increased, and if yes, the step S3 is executed; S3, whether the user fears extremely or not is further judged according to the electroencephalogram of the user, if not, the stimulus intensity continues being increased, and if yes, the step S4 is executed; and S4, a training relaxing option or a subsequent training option is provided to be selected by the user, when the user selects training relaxing, the user enters the training relaxing stage, and when the user selects subsequent training, the stimulus intensity continues being increased. The auxiliary training method and system for the anxiety disorder user based on the virtual reality technology have the advantages that certain unforeseeable factors can be excluded, the environment basis is provided for auxiliary training, the subjective factors and monitored data of the user are combined for training, andthus the better training effect is achieved.

Description

technical field [0001] The invention belongs to the technical field of auxiliary training for anxiety disorders, and in particular relates to an auxiliary training method and system for anxiety disorder users based on virtual reality technology. Background technique [0002] Neurofeedback technology, as a branch of biofeedback technology, was developed in the 1960s. It converts neurophysiological signals into forms that are easy to understand, such as sound, light, electricity, etc. Users can choose when receiving training. It can selectively enhance or inhibit the neurophysiological signal of a certain characteristic, so as to achieve the purpose of regulating brain function and controlling user's emotions. [0003] The basic principle of neurofeedback training technology is: stimulus information causes perception to enter the brain, processed by the brain, and synchronously processed by special software when it is transmitted to the computer, which further triggers changes...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A61M21/00
CPCA61M21/00A61M2021/005A61M2230/10A61M2230/005
Inventor 秦路
Owner ZHEJIANG FANJU SCI & TECH
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