Xbox platform multiplayer game access control method based on client synchronization

A technology for access control and multiplayer games, applied in the field of data synchronization, which can solve problems such as prolonging the development cycle, increasing the burden on developers, and modifying upper-level logical business processes.

Active Publication Date: 2018-04-20
SNAIL GAMES
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Synchronizing the data on your own server with XboxLive in the existing solution will lead to the modification of the mature and stable server engine, and at the same time, the modification of the upper logic business process
This will greatly increase the burden on developers, prolong the development cycle, and increase production costs

Method used

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  • Xbox platform multiplayer game access control method based on client synchronization

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Embodiment Construction

[0052] The specific implementation manners of the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0053] The present invention designs a multiplayer game access control method on an Xbox platform based on client synchronization, which is used to realize multiplayer game access control for the coexistence of an Xbox Live platform and a game server; including initiating a client to invite a target client Common game mode, wherein, based on its idle state on the game server, the initiating client synchronizes its state on the Xbox Live platform, and first requests the Xbox Live platform to build a Microsoft room, and then requests the game server to build a game room; Then, the initiating client sends an invitation request to the target client through the Xbox Live platform to implement an out-of-game invitation. The target client synchronizes its status on the Xbox Live platform based on its idle state on the game serve...

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Abstract

The invention relates to an Xbox platform multiplayer game access control method based on client synchronization. A game outside invitation function of a multiplayer network war game on an Xbox seriesgame machine is implemented, the problem that player and room state data is not synchronized between a developer game server and an Xbox Live server, which leads to the interruption of original service processes is solved, and functions of 'game room' and 'Microsoft room' are integrated, and states are unified. The modification of a stable 'game room' function of a game server engine is avoided,and the disruption of original service processes by logic service developers for redevelopment is avoided. Multiplayer war network games on a traditional PC platform can be quickly transplanted to anXbox platform, so that game products conform to Microsoft mandatory requirements, and the products can be released on the line. The flexibility of an Xbox Live platform for the quick transplantation of the multiplayer war network games on the traditional PC platform is enhanced, the product development efficiency is improved, the development cycle is shortened, and the production labor cost is reduced.

Description

technical field [0001] The invention relates to a multiplayer game access control method on an Xbox platform based on client synchronization, and belongs to the technical field of data synchronization. Background technique [0002] Xbox is a video game brand created by Microsoft. It includes a series of video game consoles developed by Microsoft from the sixth to the eighth generation, as well as applications (games), streaming services, and the online service Xbox Live. According to the requirements of Microsoft Corporation, when transplanting multiplayer online games on the traditional PC platform to Microsoft Xbox series game consoles, it is necessary to force access to services on Microsoft's XboxLive online service platform. [0003] For traditional online games on the PC platform, generally developers will set up a game server, and provide room (hereinafter referred to as "game room") and invitation functions on this server. Among them, the function of "game room" is...

Claims

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Application Information

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IPC IPC(8): A63F13/35A63F13/33
CPCA63F2300/40A63F2300/51A63F13/33A63F13/35
Inventor 牛群
Owner SNAIL GAMES
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