Simulation System, Sound Processing Method And Information Storage Medium

An analog system and sound processing technology, applied to stereo systems, quasi-stereo systems, stereo communication headsets, etc., can solve problems such as the inability to maintain the sound field

Inactive Publication Date: 2017-10-20
BANDAI NAMCO ENTERTAINMENT INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Therefore, when the user moves in the actual space, if the user's position and direction change, there...

Method used

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  • Simulation System, Sound Processing Method And Information Storage Medium
  • Simulation System, Sound Processing Method And Information Storage Medium
  • Simulation System, Sound Processing Method And Information Storage Medium

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Embodiment Construction

[0063] Next, this embodiment will be described. In addition, the present embodiment described below does not unduly limit the contents of the present invention described in the scope of the present invention. In addition, not all the configurations described in this embodiment are necessarily essential configuration requirements of the present invention.

[0064] 1. Composition

[0065] figure 1 A configuration example of the simulation system (game system, video display system, simulation device) of the present embodiment is shown in FIG. In addition, the simulation system of this embodiment is not limited to figure 1 Various modifications such as omitting a part of its constituent elements (each part) or adding other constituent elements can be implemented.

[0066] The input device 160 is a device for the user to input various input information. The input device 160 can include a sound input device 161 and a vibration device 164 . In addition, the input device 160 may...

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Abstract

The present invention provides a simulation system, a sound processing method and an information storage medium which can generate an appropriate sound field even though the positions and the directions of the users change. The simulation system comprises an input processing part for obtaining the position and direction information of the users who move in an actual space in which first to M-th loudspeakers are configured; a sound processing part for carrying out the sound balance adjustment on the first to M-th loudspeakers even on the condition that the positions and directions of the virtual users corresponding to the users in the virtual space along with the change of the directions and the positions of the users in the actual space, relative to the following first to N-th positions keeping the specified relative position relation of the virtual users PV, thereby setting the first to N-th virtual loudspeakers. The first to N-th virtual loudspeakers are used to form a sound field based on a virtual sound source in the virtual space.

Description

technical field [0001] The invention relates to an analog system, a sound processing method, an information storage medium and the like. Background technique [0002] Conventionally, there is known a virtual reality simulation system that uses a plurality of speakers for surround sound such as 5.1ch to form a real-time sound field simulating a sound field in the real world and enables entertainment such as games and movie viewing. As a prior art of such a simulation system, there is a technology disclosed in Patent Document 1, for example. [0003] 【Prior technical literature】 [0004] 【Patent Literature】 [0005] Patent Document 1: Japanese Patent Application Laid-Open No. 8-243256 [0006] However, in a conventional analog system that uses a plurality of speakers to realize surround sound, the user is positioned at a predetermined standard position facing a predetermined standard direction, and a sound field of surround sound is formed with respect to the arrangement po...

Claims

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Application Information

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IPC IPC(8): H04S5/00H04R5/033G02B27/01
CPCG02B27/017H04R5/033H04S5/005
Inventor 小笠原修一矢野义人
Owner BANDAI NAMCO ENTERTAINMENT INC
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