Role generation system for game

A technology for generating systems and characters, applied in the field of games, can solve problems such as difficulty in generating a sense of substitution and single character images, and achieve the effect of improving the matching degree, improving design efficiency, and rich and colorful characters

Inactive Publication Date: 2017-09-08
合肥视尔文化创意有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] At present, the image of game users in the game world can only be selected from the game database or synthesized according to the physical characteristics provided in the game database, which leads to a very single character image in the game world, and it is difficult to generate a sense of substitution

Method used

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  • Role generation system for game

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Embodiment Construction

[0022] refer to figure 1 , a character generation system applied to games proposed by the present invention includes: a scanning module, a skeleton generation module, a skin generation module, a filling molding module, a clothing production module, a dressing module and a human-computer interaction module.

[0023] The scanning module is used for scanning the simulated object and obtaining scanning data. In this embodiment, the scanned object may be a real person, or a model or an image.

[0024] The skeleton generating module is connected with the scanning module and generates a skeleton model according to the scanning data. In this embodiment, the skeleton model is mainly generated according to physical features in the scan data, such as forehead width, shoulder width, arm length, body segmentation ratio, and the like. When the simulated object is a photo, the scanning module first converts the two-dimensional image into a three-dimensional model, and then obtains the skel...

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Abstract

The invention discloses a role generation system for a game, and the system comprises a scanning module, a bone generation module, a skin generation module, a filling and forming module, a clothes making module, a wearing module, and a human-machine interaction module. In the invention, based on the simulation object, a game role model is generated so that a game user could generate the game role model using himself or herself as the blueprint or simulating the idols according to its own inclination. The clothes making model enables the game user to have a wider possibility to select clothes, maximizing the aesthetics of the user to the fullest and making the personalities in the game richer and more colorful. In the invention, the wearing module can load the adjusted target clothes model to the role model after the target clothes model is adjusted according to the role model, therefore, benefiting to increase the matching degree of the clothes and the role and improving the role image.

Description

technical field [0001] The invention relates to the technical field of games, in particular to a role generation system applied to games. Background technique [0002] Online game, the English name is Online Game, also known as "online game", or "online game" for short. Refers to a sustainable individual multiplayer game that uses the Internet as the transmission medium, uses the game operator's server and the user's computer as the processing terminal, and uses the game client software as the information interaction window to achieve entertainment, leisure, communication and virtual achievements. people online game. [0003] At present, the image of game users in the game world can only be selected from the game database or synthesized according to the physical characteristics provided in the game database, which leads to a very single character image in the game world, which makes it difficult to generate a sense of substitution. Contents of the invention [0004] Base...

Claims

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Application Information

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IPC IPC(8): G06T11/40
CPCG06T11/40
Inventor 张向军
Owner 合肥视尔文化创意有限公司
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