Particle effect editing method and system based on Unity3D and NGUI
An editing system and special effects technology, applied in the field of virtual reality, can solve problems such as unsatisfactory special effects, low efficiency, and insufficient authenticity of the particle attribute parameter setting method, and achieve the effects of real and diverse special effects and high change efficiency
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Embodiment 1
[0066] figure 1 A flow chart of a particle effect editing method based on Unity3D and NGUI provided by the embodiment of the present invention is shown; figure 1 As shown, a method for editing particle effects based on Unity3D and NGUI provided by Embodiment 1 includes:
[0067] Step S1, based on the native particle system of Unity, obtain the special effect of native particles;
[0068] Step S2, according to the special effect of the original particle, extract the special effect feature, and establish the geometric model of the particle special effect through the wireframe modeling method;
[0069] Specifically, a closed space surrounded by surfaces is established by a wireframe modeling method to form a regular shape. A sufficiently small domain at any point on the shape should be an equivalent closed circle topologically, that is, the neighborhood of the shape around the point can form a simply connected domain in two-dimensional space, thus ensuring the reliability and r...
Embodiment 2
[0132] Based on the particle effect editing method and system based on Unity3D and NGUI in Embodiment 1, combined with the description of particle rendering in specific application scenarios, the application scenario selected in this embodiment is the description file of weather information, that is, the particle information description file is The weather information description file, according to different particle information description files, performs different rendering processing to meet the needs of different application scenarios. The specific process is as follows:
[0133] Use the particle effect rendering engine to edit the particle effects of different particles contained in the particle information:
[0134] Obtain the particle information description file and the special effect script file corresponding to the particle information, and the special effect script file is used to describe the particle special effect corresponding to the particle information;
[013...
Embodiment 3
[0147] Based on Embodiment 1, in the process of particle rendering, coloring processing is also required. In order to make the particle effect editing method and system based on Unity3D and NGUI in Embodiment 1 adapt to the particle shader (Shader) of NGUI, you can To make the effect of particle presentation richer and more realistic, based on this point, the following improvements are made. In this embodiment, the temperature field effect of the computer room is realized through particle rendering and coloring. The steps are as follows:
[0148]Step 1: Write NGUI's particle shader;
[0149] Specifically, the user receives external parameters by adding parameter analysis functions, UV calculation functions, and color mapping functions, and analyzes the external parameters through parameter analysis functions, and finally calculates the temperature value of each UV point, and displays the calculated temperature value through the color value. The temperature value is to complete...
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