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Virtual currency exchange and consumption system

A unique, client-side technology, applied in the system field of virtual currency exchange consumption, can solve the problems of no way to buy, forget to carry mobile phones, high cost, etc., and achieve the effect of efficient consumption and humanized consumption

Pending Publication Date: 2017-05-24
GUANGDONG APPSCOMM CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, although mobile phones are small communication mobile terminals, it is inconvenient for people to carry mobile phones when they are exercising, or they may forget to carry mobile phones, resulting in no way to buy supplements for nutrition and water when they are hungry and thirsty. , unable to purchase the product you want
[0003] At present, the consumption system in the venue generally uses mobile phones or POSE machines for consumption, or needs to build a local area network during consumption, which is costly

Method used

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  • Virtual currency exchange and consumption system

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Experimental program
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Effect test

Embodiment 2

[0035] Embodiment 2: On the basis of embodiment 1, if the customer forgets to operate and the customer does not click the confirmation of the client APP to pay for consumption, the consumption space of the total server will reduce the amount after a specified time After communicating to the merchant APP, the balance of the merchant APP is increased by the reduced amount. The prescribed time may be 7 days. That is, the amount of money will be automatically paid to the merchant after 7 days.

Embodiment 3

[0036] Embodiment 3: On the basis of Embodiments 1 and 2, if the customer is not satisfied with the merchandise department and needs to return or exchange the goods before clicking the consumption confirmation option or within the above specified time, the customer can click on the client APP When the cancellation option is consumed, the client APP sends a cancellation signal to the general server, and the general server sends the cancellation signal to the merchant APP. After the merchant APP receives the cancellation signal sent by the main server and confirms the cancellation, the merchant APP sends the cancel confirmation signal to the main server, and the space to be consumed of the main server is The reduced amount is returned to the client APP.

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PUM

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Abstract

The invention provides a virtual currency exchange and consumption system, which enables a customer to carry out virtual currency or point consumption safely and efficiently in a closed place. The virtual currency exchange and consumption system relates to an in-place consumption system, which comprises a smart wristband, a client side communication tool, a merchant side communication tool, a general server and a recharge server, wherein the client side communication tool comprises a wristband APP for controlling the smart wristband, and a client side APP of in-place merchants; the smart wristband comprises an NFC chip in which a unique identity tag is written, and the unique identity tag is recorded on the general server; the smart wristband comprises a touchable display screen and a vibration device; the merchant side communication tool comprises a merchant side APP of the in-place merchants; the client side communication tool communicates with the general server by means of the client side APP, and the client side APP is bound to the NFC chip of the smart wristband; and the merchant side communication tool communicates with the general server by means of the merchant side APP. The virtual currency exchange and consumption system develops a simple wristband consumption market, the consumers and merchants can see the consumption and sales records visually, the merchants can learn about consumption habit of the customers according to customer needs, and the in-place service is optimized and improved by means of big data.

Description

Technical field [0001] The invention relates to an on-site consumption system, in particular to a virtual currency exchange and consumption system in a closed venue. Background technique [0002] Nowadays, customers who buy goods have basically realized the elimination of paper money, and the payment of consumption can be realized through the payment function of mobile phones, such as Alipay, WeChat payment and mobile UnionPay payment. However, although mobile phones are small communication mobile terminals, it is inconvenient for people to carry their mobile phones during exercise, or they may forget to carry their mobile phones. As a result, there is no way to buy nutrition and hydration products when they are hungry for exercise. In the case of, you cannot buy the product you like. [0003] At present, the consumption system in the field generally uses mobile phones or POSE machines for consumption, or a local area network needs to be built during consumption, which is costly. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06Q20/32G06Q20/40
CPCG06Q20/322G06Q20/3278G06Q20/4014
Inventor 周小高杨光
Owner GUANGDONG APPSCOMM CO LTD
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