Ultra-high-speed real-time rendering method for virtual reality
A real-time rendering and virtual reality technology, applied in the field of virtual reality, can solve problems such as the lack of realism of the water surface effect and the inability to meet the real-time rendering speed requirements, and achieve the effect of saving computing resources, power consumption, and reducing computing costs
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[0024] The specific implementation manners of the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. The following examples are used to illustrate the present invention, but are not intended to limit the scope of the present invention.
[0025] see figure 1 , a virtual reality ultra-high-speed real-time rendering method described in a preferred embodiment of the present invention, comprising the following steps:
[0026] A. Construct environmental parameters to establish an image model, interactively control the camera, divide the near and far areas of the field of view into three rendering areas with different resolutions, and generate a Perlin noise height field from the established image model.
[0027] Environmental parameters are: wavelength, amplitude, speed, direction, using these parameters to define a wave. For a wide-area water surface, there are usually waves in different directions interactin...
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