Game server cluster system and method for improving game space service

A technology of game server and cluster system, which is applied in the field of game server cluster system and game space service improvement, which can solve the problems of reducing game experience and inability to achieve smooth transition, so as to achieve the effect of improving performance and reducing the feeling of stuttering

Active Publication Date: 2016-09-28
北京沐星科技有限公司
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

For this type of game products, although the technical solution of fragmentation and distribution of servers is still available, since players rely on virtual space to play games, as the number of players increases, the scale of server clusters will continue to increase. On the premise that the hardware failure rate remains unchanged In this situation, the number of paralyzed machines in the cluster will gradually increase. At this time, a smooth transition will not be possible, which will greatly reduce the game experience.

Method used

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  • Game server cluster system and method for improving game space service
  • Game server cluster system and method for improving game space service
  • Game server cluster system and method for improving game space service

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Embodiment Construction

[0031] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0032] The overall scheme of the present invention is: a data server is provided in the game server cluster system for storing the game world map and game state data, the game world map includes several virtual map fragments; and the communication connection between the entity service and the data server is provided, It is used to store at least o...

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Abstract

An embodiment of the invention provides a game server cluster system, which comprises a data server for storing a game world map and game state data, wherein the game world map comprises a plurality of virtual map fragments; a real service, which is in communication connection with the data server and is used for storing at least one virtual map fragment and game state data corresponding to the virtual map fragment; and a plurality of virtual services, which are in communication connection with real service and are used for sending a data synchronization request to the real service and judging whether the real service can respond to the data synchronization request within a fixed time interval; and when the real service cannot send a data synchronization response to the virtual services within the fixed time interval, and the virtual services meet switching conditions, the virtual services start a service switching process. The invention also provides a method for improving game space service.

Description

technical field [0001] The embodiments of the present invention relate to the technical field of game clusters, in particular to a game server cluster system and a method for improving game space services. Background technique [0002] When current online games manage the spatial information of the virtual game world, they usually use the method of fragmentation and server division. That is, a service process manages data in a certain area in the virtual world and handles game events that occur in this area. For some large game worlds that need to be seamlessly connected, it is usually implemented by inter-process communication. Existing game engines, such as the Big World game engine, can dynamically segment the game world and separate the space-related modules of the game avatar. After dynamic slicing or related module independence, it is necessary to further optimize the smooth experience of the seamless game world. For example, the patent application number is CN20061...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L12/24H04L12/66H04L29/06H04L29/08
CPCH04L12/66H04L41/0668H04L67/1095H04L67/1001H04L67/131
Inventor 谢贤林
Owner 北京沐星科技有限公司
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