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Doujin game engine

A game engine and tool technology, applied in the field of fan game engines, can solve the problems of long development cycle, inflexible customization, and lack of cross-platform, so as to achieve the effect of solving the long development cycle.

Inactive Publication Date: 2016-08-10
SHANGHAI BANTU NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the current game engines such as Unity3d and Ureal are almost all general-purpose engines, but the customization is not flexible, and many special effects are too complicated, the structure is too large, the development cycle is long, the technology is difficult, and the cost of not open source or open source is very high , does not have the characteristics of cross-platform

Method used

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Embodiment Construction

[0009] The technical solution of this patent will be described in further detail below in conjunction with specific embodiments.

[0010] A fan game engine, including attribute system, character state machine system, as system, script system, map / environment system, AI system, script editing tool, data editing tool, map editing tool, internal scene editing tool, battlefield editing tool, Character image editing tools, traditional literature dictionaries and resource libraries, and user communities. The attribute system includes protagonist attributes, item attributes, NPC attributes, and skill attributes. The states of the character state machine system are also interrelated. The state machine The system is important because all behaviors that occur in the surrounding world are determined by the state of the character; the behavior system determines the way the game is performed, and the behavior system is connected with the graphics engine and the sound engine. (Or a monster) af...

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PUM

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Abstract

The invention discloses a Doujin game engine. The Doujin game engine comprises an attribute system, a figure state machine system, an action system, a script system, a map / environment system, an AI system, a script editing tool, a data editing tool, a map editing tool, an inner scene editing tool, a battlefield editing tool, a figure editing tool, a traditional literature dictionary and resource library and a user community. The attribute system comprises protagonist attributes, object attributes, NPC attributes and skill attributes. The contents edited by the data editing tool comprise figure data, object data, arms data, terrain data, strategy data and shop data. According to the game engine, according to game production rules, resources such as maps, scenarios, roles, skills and object settings are prepared; then game effects can be verified on a PC; a verified game can be directly generated into an application of platforms such as android, los and win32, by a TRGAME production tool; the game is released by various channels; and the problems that the Doujin games are long in development cycle, high in technical difficulty and difficult in development cost control can be solved.

Description

Technical field [0001] The invention relates to the field of electronic technology, in particular to a fan game engine. Background technique [0002] The game engine directly controls the plot, level, art, music, operation and other content. It plays the role of the midfield engine, tying all the elements of the game together and directing them to work in an orderly manner in the background. The game engine can be used to control the main program of all game functions, from calculating the relative positions of collisions, physical systems and objects, to accepting player input, and outputting sounds at the correct volume, etc. However, the current game engines such as Unity3d and Ureal are almost universal engines. However, customization is not flexible, and many special effects are too complex, the structure is too large, the development cycle is long, the technical difficulty is high, and the cost of not open source or open source is high. , Does not have the characteristics ...

Claims

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Application Information

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IPC IPC(8): G06F9/44
CPCG06F8/34
Inventor 沈李明陈国强金莹
Owner SHANGHAI BANTU NETWORK TECH CO LTD
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