Multi-angle indoor human action recognition method based on 3D skeleton
A recognition method and multi-view technology, applied in character and pattern recognition, instruments, computer parts, etc., can solve the problem of not analyzing the rotation of skeleton joint points, and achieve the effect of overcoming limitations
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[0018] In order to make the object, technical solution and advantages of the present invention more clear, the present invention will be further described in detail below in conjunction with the examples. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.
[0019] like figure 1 and figure 2 As shown, the multi-view indoor human behavior recognition method based on 3D skeleton includes the following steps:
[0020] 1) Acquire videos of human body movement at three angles of facing the camera -10°~10°, right facing the camera 20°~70° and left facing the camera -20°~-70°; the videos include training videos and test videos ; In this embodiment, we use the somatosensory device kinect to collect video data, collect RGB and Depth data, generate a video file in ONI format, and calculate the three-dimensional coordinate data and confidence of bone joint points at the same time, and ...
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