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Artificial intelligence system and state shifting method thereof, server and communication system

An artificial intelligence and state jumping technology, applied in transmission systems, digital transmission systems, motion accessories, etc., can solve the problems of poor fault tolerance and maintainability of AI systems, single behavior of AI systems, and low intelligence, etc. The effect of playability, improving intelligence, and reducing requirements

Active Publication Date: 2015-12-02
BAIDU ONLINE NETWORK TECH (BEIJIBG) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0008] Existing AI systems (for example, game AI systems) have the following defects: since the state corresponds to the strategy one by one, developers need to be extremely familiar with the game, and be proficient in the execution conditions and execution results of various strategies, which is undoubtedly Increased requirements for developers
Furthermore, when the strategy does not meet the actual needs (for example, a certain strategy has a loophole, or the game has unit replacement, unit attribute replacement, etc.), the strategy cannot be avoided and must be redeveloped. The fault tolerance and maintainability of the AI ​​system are not good enough. powerful
In addition, the one-to-one correspondence between the state and the strategy leads to a single behavior of the AI ​​system and low intelligence

Method used

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  • Artificial intelligence system and state shifting method thereof, server and communication system
  • Artificial intelligence system and state shifting method thereof, server and communication system
  • Artificial intelligence system and state shifting method thereof, server and communication system

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Embodiment Construction

[0054] Various aspects of the present invention will be described in detail below with reference to the accompanying drawings and specific embodiments. Here, well-known modules, units, and their connections, links, communications, or operations with each other are not shown or described in detail. Also, the described features, architectures, or functions may be combined in any way in one or more implementations. It should be understood by those skilled in the art that the following various embodiments are only used for illustration, but not for limiting the protection scope of the present invention. It will also be readily understood that the modules or units or steps in the various embodiments described herein and shown in the accompanying drawings may be combined and designed in various different configurations.

[0055] figure 1 It is a schematic flowchart of a state jump method applied to an artificial intelligence system according to an embodiment of the present inventi...

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PUM

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Abstract

The invention discloses an artificial intelligence system and state shifting method thereof, a server and a communication system. The state shifting method includes determining executing expectation of strategies corresponding to the current state of the artificial intelligence system according to an evaluation model, selecting a strategy among strategies corresponding to the current state of the artificial intelligence system according to the determined executing expectation or the determined executing expectation and preset calculating means, and realizing the state shifting by executing the selected strategy, wherein single state of the artificial intelligence system corresponds to at least one strategy, and the evaluation model shows the executing expectation of the corresponding strategies of all states in the artificial intelligence system. The intelligence, fault tolerance and maintainability are improved. When artificial intelligence system, the state shifting method thereof, the server and the communication system are applied to the game field, the playability of a game is improved.

Description

technical field [0001] The present invention relates to the field of artificial intelligence, and more specifically, relates to an artificial intelligence system and its state jump method, server, and communication system. Background technique [0002] There are multiple states defined in the existing AI (Artificial Intelligence, artificial intelligence) system, and each state corresponds to a strategy. When the system is in a certain state, the corresponding strategy will be automatically executed to realize the state jump. [0003] Taking RTS (Real-Time Strategy, real-time strategy) game as an example, the game includes three types of activities, collection, production and combat. It involves a variety of strategic issues, such as, in the beginning period, which buildings should be built first, which buildings should be rebuilt, how much resources should be used to produce economic units, how many resources should be used to produce combat units, and how many resources sho...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L12/24H04L29/06
CPCH04L41/0893H04L41/145A63F2300/807A63F2300/8082H04L67/131
Inventor 王凡石磊田浩周方圆何径舟
Owner BAIDU ONLINE NETWORK TECH (BEIJIBG) CO LTD
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