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Method for realizing virtual reality all-directional action based on action capturing system

A technology of motion capture and virtual reality, applied in the field of virtual reality, can solve problems such as large limitations, dangers, and impossibility, and achieve the effect of controlling equipment costs, small constraints, and realistic effects

Inactive Publication Date: 2014-10-29
天津恒威先创科技发展有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The existing motion capture system has considerable limitations on the movement of the human body. For safety, some complex actions cannot be completed. Take the hardware structure of the Virtuix Omni game control device of Virtuix Company as an example. If you fall down, a protective ring will be set on the waist of the human body to keep the person in the protective ring, so that people can only complete various game actions in the protective ring. Big
And if you want to achieve such more intense or complicated actions, you can only give up the existing protective devices, which will bring great danger to the human body performing the actions.

Method used

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  • Method for realizing virtual reality all-directional action based on action capturing system
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  • Method for realizing virtual reality all-directional action based on action capturing system

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Embodiment Construction

[0039] Below in conjunction with accompanying drawing, specific embodiment of the present invention is enumerated and introduced in detail, as Figure 1-6 as shown,

[0040] The equipment used for virtual reality interaction in this embodiment includes a motion capture system and a motion protection system, wherein the motion capture system includes a sensor safety belt 36; the motion protection system includes a rotating lifting mechanism 1 and a power connector 2; the rotating lifting mechanism 1 is connected with the sensor safety belt 36.

[0041] In this embodiment, the sensor safety belt 36 includes a head strap, a shoulder strap, a chest strap, a waist strap and a thigh strap connected in sequence, and the shoulder straps are respectively connected to the two sides. The upper arm straps, the lower arm straps and the hand straps are sequentially extended downwards, and the thigh root straps are respectively extended downwards and sequentially provided with thigh straps,...

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Abstract

The invention provides a method for realizing the virtual reality all-directional action based on an action capturing system. According to the method, a sensor node set by the action capturing system is used for obtaining original information of the actions of the human body, a fusion algorithm is utilized for obtaining respective human body joint dynamic parameters, and then a multi-source information fusion technology is utilized for fusing and correcting the received human body joint dynamic parameters and calculating control parameters of an action protecting device; the action protecting device is driven to drive the action capturing system so as to help to safely control the human body to do the actions of rotating, standing upright, bending forward, horizontal moving, diving and the like. When the method is used, the safety of the actions of the human body is ensured, constraint on the actions of the human body is smaller, the 360-degree ground actions can be achieved, and the aerial actions of soaring, diving, bending forward and the like can be achieved; as selectable VR glasses (oculus rift) or Kinect accessories of the Microsoft are combined, a game player can safely control the ground actions and the aerial actions of the virtual world in a 360-degree all-directional mode in reality, real simulation of reality reaction can be achieved in the virtual world, and the effect is more verisimilitude.

Description

technical field [0001] The invention belongs to the field of virtual reality, and in particular relates to a method for safely controlling actions, protecting against dangers, and realizing omnidirectional actions in virtual reality based on a motion capture system. Background technique [0002] Virtual reality (Virtual Reality, referred to as VR, also translated as spirit world, illusion) is a high-tech emerging in recent years, also known as spirit world technology or artificial environment. Virtual reality is the use of computer simulation to generate a three-dimensional virtual world, providing users with simulations of vision, hearing, touch and other senses, allowing users to observe things in the three-dimensional space in a timely and unlimited manner . [0003] Virtual reality is a combination of multiple technologies, including real-time three-dimensional computer graphics technology, wide-angle (wide-view) stereoscopic display technology, tracking technology for ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/211A63F13/212A63F13/235
Inventor 陈鹏
Owner 天津恒威先创科技发展有限公司
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