Data processing method, device and system in online game system
An online game and game technology, applied in transmission systems, digital transmission systems, data exchange networks, etc., can solve problems such as waste of system resources, inability to establish information exchange between online game clients and embedded chat clients, etc.
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Embodiment 1
[0031] Before describing further details of the various embodiments of the present application, reference will be made to figure 1 to describe one suitable computing architecture that can be used to implement the principles of the present application. In the following description, unless indicated otherwise, various embodiments of the present application are described with reference to acts and symbolic representations of operations that are performed by one or more computers. It will thus be appreciated that such acts and operations, which are sometimes referred to as computer-implemented, include the manipulation of electrical signals representing data in a structured form by the processing unit of a computer. This manipulation transforms the data or maintains it at a location in the computer's memory system, which reconfigures or changes the operation of the computer in a manner well understood by those skilled in the art. A data structure that maintains data is a physical...
Embodiment 2
[0073] According to an embodiment of the present invention, a method embodiment that can be used to implement the above-mentioned system embodiment is also provided. It should be noted that the steps shown in the flow charts of the accompanying drawings can be performed on a computer such as a set of computer-executable instructions system, and, although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.
[0074] image 3It is a schematic flowchart of the data processing method in the online game system according to Embodiment 2 of the present invention.
[0075] Such as image 3 As shown, the method can be applied to the online game client, and the implementation process of the present application is described in detail from the perspective of the online game client, which may include the following steps:
[0076] Step S10, when the game user logs in such as figu...
Embodiment approach
[0087] In an optional embodiment, after obtaining the embedded chat room bound with the game chat room of the online game client, when any chat user logs in the embedded chat client, and joins the game chat room in the embedded chat client After the embedded chat room bound in the terminal, the operation information generated by the chatting users in the embedded chat room is communicated to the corresponding game chat room. User group information to the embedded chat room.
[0088] In another optional implementation, the system will synchronize the system message broadcast by the game client to the game chat room to the corresponding embedded chat room, and / or, the system message broadcast by the embedded chat client to the embedded chat room System message notifications are also synchronized to the corresponding game chat room.
[0089] It can be seen from this that the solution provided by the present application enables data interaction between the game chat room of the o...
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