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Entity behavioral modeling assembling method and system

A technology for assembling systems and behaviors, applied in the direction of program control devices, etc., can solve the problems of model storage waste, maintenance difficulties, lack of flexibility, etc., and achieve the effect of reducing development costs, saving storage resources, and reducing maintenance workload.

Active Publication Date: 2013-10-02
BEIHANG UNIV
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Aiming at the shortcomings of existing behavior models, such as storage waste, difficult maintenance, and lack of flexibility, the present invention provides an assembly method and system for entity behavior modeling

Method used

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  • Entity behavioral modeling assembling method and system
  • Entity behavioral modeling assembling method and system
  • Entity behavioral modeling assembling method and system

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Embodiment Construction

[0054] The assembling method and system execution process of the entity behavior modeling of the present invention will be further described in conjunction with the accompanying drawings and examples.

[0055] Such as figure 1 As shown, the entity behavior modeling assembly system provided by the present invention includes: a behavior editing component 100 , a model library 200 and a runtime task manager 300 . Behavior editing component 100 is a visual model editing tool, specifically including a flow chart-based editing component 101, a finite state machine-based editing component 102 and a rule set-based editing component 103. The three editing components are used to edit personnel or weapons Behavior knowledge and data (entity behavior) of the equipment are expressed as atomic behavior and composite behavior, and the atomic behavior model 201 and composite behavior model 202 are correspondingly established and stored in the model library 200 . The atomic behavior model 201...

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Abstract

The invention relates to an entity behavioral modeling assembling method and system and belongs to the field of generating troops by a computer. The assembling system comprises a behavior editing component, a model base and an operation-time task managing device. The behavior editing component is used for modeling for an entity task, an atom behavior model represents basic actions and the atom behavior model and / or a combination action model is assembled by means of a flow chart or a finite-state machine or a rule set. Sub-engines of the atom behavior model and the operation-time task managing device achieve a uniform interface calling specification. The assembling method is based on the system and a field expert decomposes entity tasks from top to bottom layer by layer through the behavior editing component and performs modeling. When the tasks are allocated to an operation-time simulation entity, the operation-time task managing device analyzes and performs a task behavior model. The entity behavioral modeling assembling method and system simplify a modeling process, improves simulation development efficiency and reduces development cost. The model is repeatedly used so as to reduce stored resources of a computer and reduce working loads in maintaining the model.

Description

technical field [0001] The invention belongs to the field of computer-generated forces in computer simulation, and relates to an assembly method and system for entity behavior modeling. Background technique [0002] Computer-generated forces use computer models to simulate real combat objects such as combatants or weapon systems, thereby reducing the participation of real combatants and weaponry in military simulations and reducing training costs. Simulation applications require that the behavior of combat personnel or weapon systems represented by force entity objects be as realistic as possible, so that other participants cannot distinguish between human and computer-generated forces. So behavior modeling is its key technology. [0003] Experts in the military field have a wealth of knowledge of tactical behavior, but implementing computer models of this knowledge requires writing a large amount of computer code. Usually domain experts do not have programming skills, so ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/44
Inventor 龚光红吴雨淋李妮
Owner BEIHANG UNIV
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