CPU-based graphic rendering engine and realization method
A graphics rendering and engine technology, applied in the field of CPU-based graphics rendering engines, can solve problems such as relying on graphics cards, and achieve the effect of good portability and multi-controllability
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[0033] A CPU-based graphics rendering engine provided by the present invention is applied to a 3D-based graphics rendering mode, and the 3D basic knowledge related to the present invention will be introduced below.
[0034] 1. Three-dimensional coordinate system
[0035] There are two commonly used Cartesian coordinate systems in three-dimensional coordinate systems: left-handed and right-handed. The CPU rendering engine of the present invention adopts a left-handed coordinate system.
[0036] 2. Vertices, vectors and meshes
[0037] Vertex: It is described by a vector specifying its position, color, texture coordinates, and a normal vector specifying its direction, that is, x, y, z coordinates, commonly represented by a triplet (x, y, z), and vertices can be translated and rotated , Zoom transformation.
[0038] Vector: It is also a triple (x, y, z), but it represents a direction. That is, the direction from the origin to (x, y, z). This coordinate can be rotated and sca...
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