System and method for realizing window cube rotation switching special effect based on OpenGL ES (OpenGL for Embedded Systems)

An implementation method and a cube technology are applied in the field of window switching animation special effects implementation system based on OpenGL ES, which can solve the problems of inability to realize the Aladdin magic lamp effect, large file size, and large limitations, and achieve small rendering amount and execution efficiency. High and low resource consumption effect

Inactive Publication Date: 2012-07-04
FUJIAN STAR NET EVIDEO INFORMATION SYST CO LTD
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Frame animation needs to be produced frame by frame, the file size is large, and because each frame of frame animati

Method used

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  • System and method for realizing window cube rotation switching special effect based on OpenGL ES (OpenGL for Embedded Systems)
  • System and method for realizing window cube rotation switching special effect based on OpenGL ES (OpenGL for Embedded Systems)
  • System and method for realizing window cube rotation switching special effect based on OpenGL ES (OpenGL for Embedded Systems)

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Embodiment Construction

[0027] The present invention will be described in further detail below in conjunction with accompanying drawing:

[0028] see figure 1 , the system for realizing the special effects of window cube rotation and switching based on OpenGL ES of the present embodiment includes

[0029] The direction acquisition module collects the window switching signal input by the user through the touch screen or keyboard, and judges the direction of rotation;

[0030] The OpenGL ES function calling module is used to call the OpenGL ES function calling system, set up a virtual 3D desktop system made of cubes and render the first side and the second side of the cube, and rotate the cube;

[0031] The display module displays the virtual 3D desktop system on the screen.

[0032] see figure 2 , the implementation method of the window cube rotation switching special effect based on OpenGL ES of the present embodiment, comprises the following steps:

[0033] 1) Collect the window switching signa...

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Abstract

The invention relates to the technical field of image processing of embedded equipment or mobile equipment, and discloses a system and a method for realizing a window cube rotation switching special effect based on OpenGL ES (OpenGL for Embedded Systems). An animation special effect of window switching can be realized with low execution efficiency; and the system and the method can be used for the embedded equipment or mobile equipment such as a mobile phone and a PDA (Personal Digital Assistant). The method comprises the following steps of: collecting window switching signals input by a user; judging rotation direction; building a virtual 3D (Three Dimensional) desktop system constituted by a cube, wherein the size of each side face of the cube is the same as that of a screen; intercepting a first side face of the cube rendered by image information of a current window; rendering the switched image of a target window to a second side face of the cube; clearing away the current window and displaying the first side of the virtual 3D desktop on the screen; rotating the cube of the virtual 3D desktop system and displaying the second side face of the cube on the screen; loading target window data; and exiting the virtual desktop system and displaying the target window on the screen.

Description

technical field [0001] The invention relates to the technical field of image processing of embedded devices or mobile devices, in particular to an OpenGL ES-based system and method for realizing special effects of window switching animation. Background technique [0002] With the technical development of display adapters, more and more animation effects can be realized. Traditional window switching usually just closes the current window directly and opens the target window, which is relatively rigid, so more dazzling window switching animation effects are required. [0003] In the prior art, animation effects are usually realized by frame animation produced by software such as 3DsMax. Frame animation refers to decomposing animation actions, that is, different content is drawn frame by frame on each frame of the time axis, so that it can be played continuously to form an animation. . Frame animation needs to be produced frame by frame, the file size is large, and because ea...

Claims

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Application Information

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IPC IPC(8): G06F9/44
Inventor 张昊徐继芸
Owner FUJIAN STAR NET EVIDEO INFORMATION SYST CO LTD
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