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Online game device and method

An online game and game technology, applied in special data processing applications, instruments, electrical digital data processing, etc., can solve the problems of huge local client data, easy network congestion, and large network server computing load, etc., to improve efficiency and The effect of fun, novel gameplay, and reducing the possibility of cheating

Inactive Publication Date: 2012-01-18
NI GAO SHUN GROUP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, this method of permutation and combination can refer to the data of other clients, resulting in a large amount of data on the local client, and a large amount of calculation on the network server, which is easy to block the network

Method used

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  • Online game device and method
  • Online game device and method
  • Online game device and method

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0045] Embodiment 1: as Figure 1 to Figure 3 As shown, a game network game device includes at least one network server 3 and at least two clients 1 , the clients 1 and the network servers 3 communicate through a communication network 2 .

[0046] see image 3 , the client terminal 1 has a client first interaction device 11, in which the first data is stored, the first data mainly consists of the first data unit containing the player identity information and the operation object containing the client operating the game in the game The second data unit 21 is composed. At the start of the game and during the game, the client 1 exchanges first data with the network server 3 through the communication network 2 through the client first interaction device 11 .

[0047] The second data unit 21 in the client first storage device 17 of the client 1 is used to store the first data. Since the number of the second data units 21 of the first data is no more than ten, the excess second d...

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PUM

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Abstract

The invention discloses a online game device consisting of at least one network server and at least two client sides, wherein the network server is connected with the client sides through a communication network; the network server comprises at least two first interaction device of the server used for interacting with the client sides and operating first data containing player information and player operation information, and the first data comprises a first data unit constituted by the player information and second data units constituted by information obtained by operating game objects in a game through the client sides by the player; and each client side comprises a client-side first interaction device, an imagination device, a display device, an operation device and a controller, wherein each client-side first interaction device is used for interacting with the first interaction device of the network server and new first data containing the operation information of the player, the imagination device is used for generating a game interface and data generation images of the corresponding client side and transmitting the game interface and the data generation images to the display device; the display device is used for displaying the game interface and updating the images generated by the imagination device; the operation device is used for operating the images, displayed by the display device and generated by imagination device, and operating a game in a control manner; and the controller is used for coordinating and controlling all the device and the operation unit of the corresponding client side. By adopting the technical scheme in the invention, the computation amount of the server can be simplified, the stability and the fairness of the game can be enhanced, and the interest of the player in the game can be facilitated.

Description

technical field [0001] The present invention relates to a network game device using a network server and a client, and a method and program for controlling the network server and the client. Background technique [0002] In recent years, an online game system using a communication network that has been on the market executes a network program based on data or programs received from a predetermined server. While executing the game program, the game client accesses a predetermined server as required, more specifically, the server provides services. [0003] When the predetermined server in the game system centrally manages the game execution right, the game client generates data according to the random modules of multiple clients, and combines and arranges the future data of this client to determine the progress of the game and the distribution of game points. However, because this arrangement and combination method can refer to the data of other clients, the amount of data i...

Claims

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Application Information

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IPC IPC(8): G06F19/00G06F3/048H04L29/06
Inventor 苏丹图・当尼
Owner NI GAO SHUN GROUP
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