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Birthplace management based virtual object ownership organization method

A virtual object and ownership technology, applied in the field of virtual environment and online games, can solve problems such as the overall system scale that affects the efficiency of virtual object ownership transfer, the high cost of maintaining the consistency of ownership information, and the lack of a good solution to virtual objects, etc. Achieve the effect of reducing computing load, easy expansion, and improving reliability

Inactive Publication Date: 2010-07-07
BEIHANG UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The advantage of this method is that it is simple to implement and the consistency of ownership is easy to control. However, as the scale of user nodes increases, the frequency of ownership transfer of virtual objects increases, and centralized server nodes tend to become the bottleneck of the system, which limits the scale of virtual application systems.
The distributed ownership organization method is to maintain the ownership information of all virtual objects in the system on each server node. The ownership location of virtual objects is fast, and the transfer rate of ownership is fast, which also avoids the bottleneck problem of centralized organization methods. The cost of maintaining the consistency of ownership information between nodes is high. Even if some compensation techniques can be used, such as using multicast communication and applying weak consistency ideas, etc., due to the characteristics of multicast itself, it will cause a large network bandwidth and poor reliability. and other issues, the cost of maintaining ownership information among multiple server nodes is still high, which affects the efficiency of ownership transfer of virtual objects and the scale of the overall system
Therefore, neither of the two ownership organization methods can solve the problem of how to manage the ownership of virtual objects in a large-scale virtual system with a multi-server node architecture.

Method used

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  • Birthplace management based virtual object ownership organization method
  • Birthplace management based virtual object ownership organization method
  • Birthplace management based virtual object ownership organization method

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Embodiment Construction

[0023] The present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments.

[0024] The present invention is mainly applicable to virtual application systems with distributed multi-server node architecture. At present, in order to support more concurrent users and balance the distribution of system loads, most virtual systems adopt such figure 1 The multi-server node architecture shown. The system has n server nodes, and each server node is only responsible for managing user nodes within a certain range. The communication between server nodes is small, and each server node can be recorded as SN i (ServerNode, i=1, 2, . . . , n). Usually, a master control server node MN (MasterNode) is also set up to complete coordination functions such as regularly querying the load status of each server node. User nodes in the system must be managed by a certain server node. Each server node can manage multiple user nodes. User node...

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Abstract

Say in a specific way, the disclosed method is a method for managing and transferring ownership of virtual object (OVO) in distributed multiple server nodes. First, the method partitions logical relations between virtual objects and server nodes based on position of creating virtual object, as well as maintains and manages ownership information of all virtual objects in system based on the logical relations; then, transferring OVO according to following steps: (1) user requests to obtain OVO; (2) looking up the owner, who owns OVO currently; (3) the owner abandons ownership to transfer OVO practically. Based on management of birthplace, the method organizes OVO possesses advantages of easy to maintain data, looking up ownership precisely, and low network bandwidth utilized. Improving expansibility of whole system, the invention is suitable to system, where number for transferring OVO is quite frequent such as networked game, military emulation etc.

Description

Technical field [0001] The invention is a virtual environment and online game field. Specifically, it is a multi -server node to manage the maintenance and control technology of the ownership of virtual objects in multi -user architecture. Background technique [0002] Ownership refers to the use of the right to use objects to exercise complete property rights, including the right to possess, use, return, or dispose. Virtual ownership also has similar characteristics, but the definition of rights subject and occupied objects is different.The subject of the right of virtual ownership can be the person in the real world, or it can be the virtual incarnation in the virtual world. The subject of rights can use the object to exercise different rights. HereRefers to the objects created in the virtual world, such as weapons and equipment in online games, tank aircraft in military battlefield simulation, etc., can also be personal mailboxes provided by the website, chat tools for chat to...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L12/24H04L12/16
Inventor 赵沁平周忠侯文吴威
Owner BEIHANG UNIV
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