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Online game message interaction protocol on mobile platform based on CS architecture

A mobile platform and networked game technology, applied in the direction of data exchange network, digital transmission system, electrical components, etc., can solve the problems of large differences in software and hardware platforms, small mobile network bandwidth, small display screen, etc., to improve flexibility Effect

Inactive Publication Date: 2007-12-26
SUN YAT SEN UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The mobile platform mainly has the following two disadvantages: 1. The calculation speed is not fast, the storage space is not large, the difference between the software and hardware platforms is large, and the display screen is small; 2. The mobile network bandwidth is small and the network delay is large

Method used

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  • Online game message interaction protocol on mobile platform based on CS architecture
  • Online game message interaction protocol on mobile platform based on CS architecture
  • Online game message interaction protocol on mobile platform based on CS architecture

Examples

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Embodiment Construction

[0028] The present invention will be further elaborated below in conjunction with the accompanying drawings.

[0029] Networked games on mobile platforms are games that can be played on mobile devices in which multiple people can participate at the same time. Currently, online games on mobile platforms are mainly based on the CS (Client-Server) client / server architecture. The game client runs on the mobile device, and the game server runs on the hardware server. The client communicates with the game server on the Internet through a wireless network such as GPRS and then through a gateway.

[0030] The mobile platform networked game message interaction protocol based on the CS architecture, it first adopts the message design method based on the byte stream, and then uses the object-oriented design idea to encapsulate the message, design the message as a class, and finally classify all the message classes Encapsulated as a message packet. In this way, the most game content ca...

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PUM

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Abstract

The method comprises: using bitstream-based message designing approach to divide a message into both message head and message body parts; using the object oriented design ideal to pack said message; said designed message comprising a MessageHead and a Messagebody; said message is packet into one message packet.

Description

technical field [0001] The invention relates to a game message interactive development method for mobile platforms (such as mobile phones, PDAs, etc.), in particular to a networked game message exchange protocol on the mobile platform. Background technique [0002] In recent years, with the development of mobile handheld device (mobile phone, PDA, etc.) hardware and mobile network technology, online games on mobile platforms have become more and more popular. At present, most mobile handheld devices support Java games. There are more than 300 million mobile phone players in China, which has huge market potential. [0003] Most of the mobile phones currently on the market in the field of mobile communications are embedded with JAVA virtual machines and support J2ME (Java 2 Micro Edition) programs. J2ME (JAVA 2 Micro Edition) is a development platform for wireless applications and embedded products launched by Sun. It is also the most widely used mobile game development plat...

Claims

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Application Information

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IPC IPC(8): H04L29/06H04L29/08H04L12/58H04L1/00
Inventor 王建民郑子彬由芳罗笑南
Owner SUN YAT SEN UNIV
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