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Apparatus and method for ray tracing with grid primitives

a primitive and ray tracing technology, applied in the field of graphics processors, can solve the problems of not having all rendered pixels accessible for computing a denoised portion of the image, and being too resource-intensive for real-time performan

Active Publication Date: 2020-07-02
INTEL CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The patent text describes an invention that improves the efficiency of ray tracing operations in graphics processors. Ray tracing is a technique for simulating the transport of light in a computer system. The invention addresses the issue of denoising, which is the process of removing noisy elements from an image. The invention proposes a method for performing denoising operations across multiple devices and utilizing machine learning to continuously train and update the denoising engine during runtime. The technical effects of the invention include improved performance and quality of real-time ray tracing, as well as more efficient and effective denoising operations.

Problems solved by technology

Widely used in cinematic rendering, it was considered too resource-intensive for real-time performance until just a few years ago.
If rendering is being done across multiple devices, they may not have all rendered pixels accessible for computing a denoised portion of the image.

Method used

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Examples

Experimental program
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Network Implementations

[0223]There are many types of neural networks; a simple type of neural network is a feedforward network. A feedforward network may be implemented as an acyclic graph in which the nodes are arranged in layers. Typically, a feedforward network topology includes an input layer and an output layer that are separated by at least one hidden layer. The hidden layer transforms input received by the input layer into a representation that is useful for generating output in the output layer. The network nodes are fully connected via edges to the nodes in adjacent layers, but there are no edges between nodes within each layer. Data received at the nodes of an input layer of a feedforward network are propagated (i.e., “fed forward”) to the nodes of the output layer via an activation function that calculates the states of the nodes of each successive layer in the network based on coefficients (“weights”) respectively associated with each of the edges connecting the layers. ...

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Abstract

Apparatus and method for ray tracing acceleration using a grid primitive. For example, one embodiment of an apparatus comprises: a grid primitive generator to generate a grid primitive comprising a plurality of adjacent interconnected primitives; a bitmask generator to generate a bitmask associated with the grid primitive, the bitmask comprising a plurality of bitmask values, each mask value associated with a primitive of the grid primitive; a ray tracing engine comprising traversal and intersection hardware logic to perform traversal and intersection operations in which rays are traversed through a hierarchical acceleration data structure and intersections between the rays and one or more of the adjacent interconnected primitives identified, wherein the ray tracing engine is to read the bitmask to determine a first set of primitives from the grid primitive on which to perform the traversal and intersection operations and a second set of primitives from the grid primitive on which the traversal and intersection operations will not be performed.

Description

BACKGROUNDField of the Invention[0001]This invention relates generally to the field of graphics processors. More particularly, the invention relates to an apparatus and method for performing more efficient ray tracing operations.Description of the Related Art[0002]Ray tracing is a technique in which a light transport is simulated through physically-based rendering. Widely used in cinematic rendering, it was considered too resource-intensive for real-time performance until just a few years ago. One of the key operations in ray tracing is processing a visibility query for ray-scene intersections known as “ray traversal” which computes ray-scene intersections by traversing and intersecting nodes in a bounding volume hierarchy (BVH).[0003]Denoising has become a critical feature for real-time ray tracing with smooth, noiseless images. Rendering can be done across a distributed system on multiple devices, but so far the existing denoising frameworks all operate on a single instance on a s...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): G06T15/06G06T15/00G06T17/00
CPCG06T15/06G06T15/005G06T17/005G06T1/20G06T2200/28
Inventor JANUS, SCOTTSURTI, PRASOONKUMARVAIDYANATHAN, KARTHIKBENTHIN, CARSTENLAWS, PHILIP
Owner INTEL CORP
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