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Multimedia client interface devices and methods

a client interface and multimedia technology, applied in the field of handheld electronic devices, can solve the problems of clunky, tedious, clumsy, and slow adoption of mobile web services, and the mobile web experience on today's conventional pocket size mobile devices (e.g. pdas and smart phones) is generally much less compelling, useful, and enjoyable than the real web experience, and achieves less expensive, convenient use, and no tedious scrolling

Inactive Publication Date: 2009-10-15
PALLAKOFF MATT
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

"The present invention provides a portable electronic display device for displaying information that is designed to make the viewing experience more pleasurable. The device has a display that is effectively sized and a touch sensor that detects patterns of touch to control functions or change the content displayed. The device also has a variety of sub ranges and can be used in a hand-held remote control. The method of using the device includes configuring a touch sensor to detect patterns of touch and responding by controlling functions or changing content displayed. The device can be charged to the customer an access fee for the service and can automatically download information from an information server. The technical effects of the invention include making the viewing experience more pleasurable, controlling functions through touch sensors, and enabling a hand-held remote control for interacting with information."

Problems solved by technology

However, a much discussed problem within the mobile device and wireless service industries is that the “mobile Web” user experience on today's conventional pocketsize mobile devices (e.g. PDAs and smart-phones) is generally much less compelling, useful, and enjoyable than the “real Web” enjoyed regularly by nearly a billion people around the world on personal computers.
However, because of display and man-machine-interface limitations of today's conventional pocketsize devices, most people consider the mobile Web experience on today's conventional pocketsize devices to be clunky, constrained, tedious, and scraped-down compared to the real Web experienced on desktop and notebook computers.
This problem is contributing to much slower adoption of mobile Web services than has occurred with mobile voice services over the last several years.
That leads to an unsatisfying Web browsing experience, because users have to constantly scroll to get to the information they want.
The low pixel count makes it hard for users to orient themselves and figure out where the information they want is hiding on a Web page since they can only look at the page “through a straw” (i.e. through a tiny window).
This is why, in a review of a popular brand of hand-held computer with a 240×320 pixel display, in the Jul. 7, 2003, edition of eWeek, the reviewer noted that the device “still suffers (along with the rest of the hand-held browser world) from the fact that Web pages are not designed for low-resolution displays.”
But displays with pixel densities that high tend to make it very hard to read Web page content (particularly text) when the content is simply squeezed onto those displays because some text can become too tiny to read comfortably, if at all.
Some device makers use larger displays that have readable pixel densities (well under 175 ppi) and plenty of pixels (sometimes 800×600 pixel or more), but their devices (which typically include buttons and controls on the frames surrounding the displays) are too big to be considered “pocket size”—well over 6 inches in width or height or both.
Each of the mobile devices above and all known conventional hand-held mobile devices today have some attribute that makes Web access on that device uncomfortable for most people or that makes the device too big to fit comfortably in most people's pockets.
For example, the devices with displays whose pixel counts are 320×480 pixel or smaller simply cannot display enough of a Web page: User's have to scroll too much, and they suffer from the disorienting “looking through a straw” phenomenon.
The devices that are over 6 inches (in width or height) are too big to fit comfortably in most people's pockets.
More importantly, such a device is only 60% the width of a typical 800 pixel wide Web page.
That would certainly be better than trying to browse a Web page on a device with a 160×160 pixel or 240×320 pixel display, but our experiments (using Web browser windows shrunk to various pixel dimensions) indicate that browsing with a 480×320 pixel wide display (let alone all the current devices that have even smaller pixel counts) is too limiting to allow for satisfying general Web access over extended periods of use.
It still requires too much scrolling and it still feels like “looking through a straw” at the Web pages.
Several early mobile Web services failed in large part because potential subscribers did not find the service compelling enough given the limitation of conventional pocketsize devices, and they did not want to carry around non-pocketsize devices.
However, most Web content is designed for much larger displays, and accessing shrunk or transformed versions of most pages leads to display or interaction problems (ranging from ugly formatting to broken interaction features) and results in a Web access experience that most people find far less satisfying than accessing the Web on a desktop or notebook computer.
That makes the Web pages uncomfortably small for most people, particularly when trying to read the text on most Web pages: Print on typical web pages appears exceedingly tiny on the PC-EPhone device.
When a device only allows vertical scrolling, then content that is wider than the display width (such as many Web pages) must be reformatted by the device or by a remote server to fit horizontally onto the device's display, and such reformatting always changes the look of the page and often changes the behavior of Web page elements.
However, the DataWind's placement of the horizontal scroll controller along the top edge of the device (rather than the bottom edge) is inconvenient and unnatural to many users because, when holding a device that is wider than it is tall, such as the DataWind device, the user's thumbs tend to rest along the bottom of the device, not along the top of the device.

Method used

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Examples

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Embodiment Construction

[0062]The present invention is best understood by reference to the detailed figures and description set forth herein. Embodiments of the invention are discussed below with reference to the Figures. However, those skilled in the art will readily appreciate that the detailed description given herein with respect to these figures is for explanatory purposes as the invention extends beyond these limited embodiments.

[0063]The embodiments of the present invention incorporate novel, carefully balanced combinations of pixel count ranges, pixel density ranges, and overall device size, as well as man-machine-interface innovations, so as to optimize the Web experience on pocketsize devices while keeping the devices relatively affordable.

[0064]Some “counter-common-wisdom” aspects of the present invention's display-related innovations are addressed first. The carefully balanced combinations of pixel count, pixel density, and device size introduced by the present invention allow users to see much...

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PUM

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Abstract

Mobile devices are described, along with related services, systems, and methods. These devices include displays with pixel dimensions and pixel densities in ranges that are chosen to allow users to enjoy a more intuitive and more “desktop-like” Web or multi-media experience compared to other devices, while still enabling the devices to be pocketsize. Also described are devices with touch sensitive areas on the edges or back that let users efficiently and intuitively control some behaviors of the devices by touching the touch sensitive areas in certain ways. Embodiments of the present invention reduces the need for mechanical controls, which enables keeping the frame around the device's display unusually narrow, thereby permitting larger displays without increasing the overall sizes of the devices.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This Application is a Continuation of U.S. patent application Ser. No. 10 / 891,544, filed Jul. 14, 2004, by Matt Pallakoff and entitled “SYSTEM AND METHOD FOR A PORTABLE MULTIMEDIA CLIENT,” which application claims priority to the following applications: Provisional Application No. 60 / 487,020 filed on Jul. 14, 2003; Provisional Application No. 60 / 508,980 filed on Oct. 6, 2003; and Provisional Application No. 60 / 535,486 filed on Jan. 9, 2004. The above-listed three applications are hereby incorporated by reference.FIELD OF THE INVENTION[0002]The invention generally relates to hand-held electronic devices, and more specifically to mobile wireless devices used to access information servers such as local area networks and the World Wide Web (i.e. “the Web”) and mobile devices used to run software applications commonly run on desktop and notebook computers (such as Web browsers, spreadsheets, word processors, calculators, photo and video editor...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): G06F3/048G06F3/041G06FG06F1/16G09G5/00
CPCG06F1/1616G06F1/1618G06F1/1626G06F1/1643G06F1/1656G06F2200/1636G06F3/03547G06F3/0485G06F3/04886G06F2200/1634G06F1/169G06F2203/0339
Inventor PALLAKOFF, MATT
Owner PALLAKOFF MATT
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