Method and system for automatic computation creativity and specifically for story generation

a technology of automatic computation and story generation, applied in the field of computer systems, can solve the problems of computational creativity not addressing genius, agent, legitimately generating unique artifacts, and largely undefined procedural attributes of human beings, and achieve the effect of interesting stories

Inactive Publication Date: 2008-09-25
IBM CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0038]Additionally, besides orchestrating a composite architecture and making the inventive process theme-based, thereby creating wide variability in the other aspects of the story generation around the same theme, the invention also allows capturing / representing literary devices and techniques (e.g., using certain phrases, words, etc.) in order to evoke certain emotions from the reader.
[0040]Unlike the conventional systems and methods which anchor the story to characters or plot, etc., the invention uses the theme and is captured independently to maintain a creative distance between the input and the output and to provide interestingness to the story.

Problems solved by technology

However, the procedural attributes of the human remain largely ill-defined, while the procedural mechanisms used by the computer may be rigorously explicated in a formal computational language and ultimately vary significantly from the human mechanism.
Computational creativity does not address genius.
For example, if an agent for story generation requires a complete story as an input and outputs different stories differing from the input only by the names of the characters, then the agent, while legitimately generating a unique artifact, would not be considered creative.
Indeed, the “distance” between the input and the output would be considered negligible and insufficient.
Nor would the artifact produced by the agent effect significant human interest in light of the input.
Thus, the conventional story generation system has been deficient in a number of areas as briefly discussed above.
However, these knowledge sources have neither been integrated and related to cooperative roles of an overall system architecture for story generation, nor of a more general architecture for computational creativity.
However, a problem is that sometimes a character's striving for a goal is tedious.
However, the results have lacked a thematic anchor, and therefore struggled with the notion of “interestingness”.
Story structure is part of an explicit architecture, and thus cannot be easily expressed or varied.
Further drawbacks include no representation or process for producing interestingness, no representation or process for structure expansion, and no representation or process of identifying and exploiting impressionistic knowledge.
However, in this approach it becomes extremely difficult to represent the complex plot and literary variations in the declarative forms required by story grammars.

Method used

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  • Method and system for automatic computation creativity and specifically for story generation
  • Method and system for automatic computation creativity and specifically for story generation
  • Method and system for automatic computation creativity and specifically for story generation

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Embodiment Construction

[0051]Referring now to the drawings, and more particularly to FIGS. 1-5, there are shown preferred embodiments of the method and structures according to the present invention. It is noted that, for consistency and clarity, the same reference numerals are used in different figures to represent identical steps and / or elements.

[0052]Referring to FIG. 1, a first embodiment of an upper level system block diagram according to the present invention will be described below.

[0053]FIG. 1 shows a composite architecture 100 which explicitly reflects a story generation process that starts with a symbolic encoding of a theme to anchor interestingness. A theme may be selected by the system or by a user as a first process of the invention.

[0054]The instantiation of the theme performed by a thematic instantiation module 101 from a knowledge-base of characters and events is used to input to a stage module 102, guide plot generation in a plot generation module 103 to input to a scenario module 104, pe...

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PUM

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Abstract

A computer-implemented method (and system) of automatically generating a story, includes selecting a theme of the story, examining elements of the theme and instantiating the theme, and using the theme to select and control other aspects of the story.

Description

[0001]The present application is a Continuation Application of U.S. patent application Ser. No. 09 / 471,689, which was filed on Dec. 23, 1999.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention relates to a computer system, and more particularly to a computer system and method for generating a plurality of artifacts in a specified language which people (e.g., humans) are likely to find interesting.[0004]2. Description of the Related Art[0005]The notion of general creativity, like intelligence, is ultimately a humanistic and subjective concept. Moreover, the notion of computational creativity is not bound to the same procedural attributes one might associate with human creativity.[0006]Indeed, the procedural attributes of human creativity may remain largely a mystery, while the procedural attributes of computational creativity may be well-defined. This comparison is akin to the comparison between the human intelligence at work playing a game of chess ...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): G06F17/21
CPCG06N5/00
Inventor BRINGSJORD, SELMER CONRADFERRUCCI, DAVID ANGELO
Owner IBM CORP
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