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Plaster your stress

a stress and stress technology, applied in the field of stress and stress, can solve the problems of stress related disorders such as “burnout” and heart disease, which can be horrific for victims, and cannot fit into a stress-related board game, etc., to encourage reflection and discussion.

Inactive Publication Date: 2008-06-05
ANDERSSON ROGER LENNART
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0014]An educational game is provided, comprising of a board and a plurality of cards. As you play the game you pick up different cards that have text suggesting a stress reducing action to be performed by one, or two or all players simultaneously. It is recommended to play between 2-6 people. More than merely suggesting actions, an explanation on every card is provided as of how the particular stress reducing tip would affect you. To encourage reflection and discussion on the particular exercise or stress reduction tip, there is also a question directed to the player who picked up the card as how this tip would relate to his or her own reality.

Problems solved by technology

Stress and stress related diseases such as “burn-out” and heart disease can be horrific for people who become victims.
For society the costs for stress related disorders are enormous.
This method of competitive play, where the focus and excitement comes from the competition, unfortunately does not fit a board game relating to stress.
Nor does it seem to have a clear ambition to educate or distribute the variety of knowledge that is available today on the subject of stress management.
This approach however is a narrow approach to stress reduction, stress education, and stress management, and does not offer the variety that would be needed with a broader group of people playing the game.
There are no solutions to offer actual stress relief.

Method used

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Examples

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Embodiment Construction

[0026]An educational game is provided, comprising of a board and a plurality of cards. The game is on the subject of stress education, stress management and stress reduction to be played by a plurality of players. It is recommended to play between 2-6 people.

[0027]The game board FIG. 1 has a start area, and a playing path. There is plurality of playing pieces and a single die to determine how many steps the player is to move along the path of the game board. The reason for the shape of plasters on the board and cards is that the symbolic idea of a “plaster” is to heal and protect. The symbol of different plasters on both the board where you step, and the cards you read is to remind the players that the action asked for has a healing or protecting ambition. The path of the board has spaces where you walk with your playing pieces. They are shaped like plasters: FIG. 1B. As you walk along the path you will stop as the game progresses step on several spaces with “plasters”. There you pi...

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PUM

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Abstract

A board game is provided on the subject of stress education, stress management and stress reduction to be played by a plurality of players. A plurality of cards, each said card having imprinted thereon a suggestion for either a physical or mental exercise that has either an instant, and / or long term stress reducing effect. Explanations are included as to why the activities reduce stress, and questions are raised on the subject to reflect on, or to discuss with your fellow players. Methods to use the board game are included.

Description

BACKGROUND OF THE INVENTION[0001]Stress and stress related diseases such as “burn-out” and heart disease can be horrific for people who become victims. For society the costs for stress related disorders are enormous.[0002]There are a variety of techniques available for stress education, stress management and stress reduction, and the solutions are highly individual. An importance for many people is not to be too lonely in their search for stress reduction, but to find ways to share experiences and thoughts with others. A board game, set up with a variety of both mental and physical exercises, would be a good platform for both learning and reducing stress. Together![0003]The use of board games as a means of entertainment and education is well known in the prior art. In general the game has the purpose that someone strives to win the game through luck or performance. The focus of the players is to win the game—Not to lose! You win through coming first to a point somewhere on the board...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): G09B19/22A63F3/00
CPCA63F3/00G09B1/02A63F3/04
Inventor ANDERSSON, ROGER LENNART
Owner ANDERSSON ROGER LENNART
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