Method for preventing network gam from being external
A technology of online games and clients, applied in the field of preventing the use of plug-ins in online games, can solve the problems of no effective prevention, achieve the effect of avoiding discovery and simulation, and increasing update frequency
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[0014] figure 1 It is a structural diagram of the application system of the present invention. It can be seen from the figure that when the method for preventing the use of plug-ins in online games of the present invention is implemented, its system structure includes game users, clients, game update download servers, game authentication servers, and game world servers. , game database and anti-cheat server. The client and the server end realize the negotiation call interface, which mainly refers to the interface for calling the encryption and decryption functions, and all need to use C / C++ to write some API libraries that perform the script modules of the underlying operations. When the server requests to download the encryption and decryption module from the client, it needs to randomly select one of the modules stored in the specified directory of the server and send it to the client. The modules here are added to the game development project. In this system structure, if ...
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