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Method for preventing network gam from being external

A technology of online games and clients, applied in the field of preventing the use of plug-ins in online games, can solve the problems of no effective prevention, achieve the effect of avoiding discovery and simulation, and increasing update frequency

Inactive Publication Date: 2006-03-08
北京一起玩网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Users can easily obtain game effects that cannot be obtained by other normal users, or can only be obtained through long-term running programs by using the cheating method of cheating. Increase the power, get more game props, etc., which will have a serious impact on the game itself and normal users. This kind of behavior of using plug-ins to infringe on the rights of others is not allowed by law. However, there is no effective way to prevent online games. Measures for cheating in games

Method used

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  • Method for preventing network gam from being external
  • Method for preventing network gam from being external
  • Method for preventing network gam from being external

Examples

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Embodiment Construction

[0014] figure 1 It is a structural diagram of the application system of the present invention. It can be seen from the figure that when the method for preventing the use of plug-ins in online games of the present invention is implemented, its system structure includes game users, clients, game update download servers, game authentication servers, and game world servers. , game database and anti-cheat server. The client and the server end realize the negotiation call interface, which mainly refers to the interface for calling the encryption and decryption functions, and all need to use C / C++ to write some API libraries that perform the script modules of the underlying operations. When the server requests to download the encryption and decryption module from the client, it needs to randomly select one of the modules stored in the specified directory of the server and send it to the client. The modules here are added to the game development project. In this system structure, if ...

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PUM

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Abstract

The method includes steps: adding script engine at client end, and down loading detection script and associated data compiled in bytecode from independent script server; next, adding additional field for holding external plug in attributive information in transferred data packet; then, server end sends down one data to add to the timing signal; finally, decryption function at server end examines operating environment at client end to obtain result whether external plug in is used or not. Advantages are: keeping watch of external plug in strictly and flexible updating.

Description

technical field [0001] The invention relates to the field of online games, in particular to a method for preventing the use of plug-ins in online games. Background technique [0002] In the field of online games, plug-ins refer to cheating programs made by some people using their own computer technology to specifically target one or more online games by changing some programs of the online game software. Users can easily obtain game effects that cannot be obtained by other normal users, or can only be obtained through long-term running programs by using the cheating method of cheating. Increase the power, get more game props, etc., which will have a serious impact on the game itself and normal users. This kind of behavior of using plug-ins to infringe on the rights of others is not allowed by law. However, there is no effective way to prevent online games. The game uses cheating measures. Contents of the invention [0003] The object of the present invention is to overco...

Claims

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Application Information

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IPC IPC(8): H04L12/24H04L29/12G06F19/00
Inventor 车欠军
Owner 北京一起玩网络科技有限公司
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