Game weak network test analysis platform

A test analysis and game technology, applied in the computer field, can solve the problems of low game login efficiency and high login barriers, and achieve the effect of saving obstacles and time, speeding up login time, and avoiding waste.

Pending Publication Date: 2022-03-08
GUANGZHOU YINHAN TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] For this reason, the present invention provides a game weak network test and analysis platform to overcome the problems in the prior art that the login obstacles in the game login are too high or the network occurrence causes the game login efficiency to be low

Method used

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  • Game weak network test analysis platform

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Embodiment Construction

[0052] In order to make the objects and advantages of the present invention clearer, the present invention will be further described below in conjunction with the examples; it should be understood that the specific examples described here are only for explaining the present invention, and are not intended to limit the present invention.

[0053] Preferred embodiments of the present invention are described below with reference to the accompanying drawings. Those skilled in the art should understand that these embodiments are only used to explain the technical principle of the present invention, and are not intended to limit the protection scope of the present invention.

[0054] It should be noted that, in the description of the present invention, terms such as "upper", "lower", "left", "right", "inner", "outer" and other indicated directions or positional relationships are based on the terms shown in the accompanying drawings. The direction or positional relationship shown is ...

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Abstract

The invention relates to the technical field of network testing, in particular to a game weak network testing and analyzing platform, which comprises a data acquisition module, a data processing module and an analysis module, the analysis module is connected with the data acquisition module and is used for analyzing the entity information acquired by the data acquisition module and acquiring current game login state parameters; the central control module is connected with the data acquisition module and is used for adjusting the analysis result of the analysis module; according to the method, the GPU ratio of each login process is judged based on several specific continuous processes of game login so as to accurately determine the login obstacle of a certain determined link of game login, firstly, the animation frame rate and the animation resolution are reduced, on one hand, login in a low-obstacle environment can be rapidly realized by adopting the mode, and on the other hand, the login obstacle of a certain determined link of game login can be accurately determined by adopting the animation frame rate and the animation resolution. By dividing each determination link, preparation can be made for subsequent detection and judgment of uplink and downlink packet loss rates.

Description

technical field [0001] The invention relates to the field of computer technology, in particular to a game weak network test and analysis platform. Background technique [0002] With the development of computer technology, especially the rapid development of cloud computing technology, the game mode of cloud game has emerged as the times require. Among them, cloud game is a game mode based on cloud computing. Under the operation mode of cloud game, all The games are all run on the server side, and the rendered game screen is compressed and sent to the user through the network. During the cloud game login process, the game login efficiency is low due to excessive login barriers or network failures. Contents of the invention [0003] For this reason, the present invention provides a game weak network test and analysis platform to overcome the problems in the prior art that the login barriers are too high or the network occurrence causes the game login efficiency to be low. ...

Claims

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Application Information

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IPC IPC(8): A63F13/77G06T1/20
CPCA63F13/77G06T1/20Y02D30/70
Inventor 刘泳钟林
Owner GUANGZHOU YINHAN TECH CO LTD
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